Level Transition

Level Transition

Level Transition

It's really fast but it might be due to how empty these testing levels are and not how well I coded it lol. I sorta want to edit the shader I'm using to do a radial wipe but glsl is the enemy of mankind.

More Posts from Alkaliii and Others

2 years ago

Jun 22, 2021

Jun 22, 2021
Jun 22, 2021

Major changes to the UI, both of these are mockups tho so yea


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1 year ago
Distant Castle

Distant Castle

9 months ago
A Bunch Of Dialogue Poses For W-8075 (real Name Pending), Our Tutorial Waka!

A bunch of dialogue poses for W-8075 (real name pending), our tutorial Waka!

I'm on holiday so I'm making a lot of progress on Fakutori. Not a lot of visual stuff, but I expect to have something playable later this summer! :)


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art
1 year ago

Battle Transition

So I was really happy with this. Then, I spent some time on other stuff. And when I came back, I found one of my shaders was broken... So the current version is a tiny bit different.

Battle Transition

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8 months ago

Journal UI

Started implementing another important menu. This one gives you and overview of all your quests and lets you lightly manage them. I plan to also put a 'database' feature in so you can come back to important information/lore you've encountered previously.


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2 years ago

Jun 29, 2021

okay, not gonna like this is cool, how the heck did I program this.


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1 year ago

Obscured Objects

Not sure how well this will pan out but since the environment is in 3D and there is hella depth to work with I want to try hiding some interactable objects behind stuff or in an obscured fashion. Since you can't rotate the camera and the scene is orthographic I need to notify the player somehow that they have stumbled upon something hence the cool x-ray effect when you get close. I could add this to NPCs also which could be interesting.


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2 years ago

Jul 1, 2021

idk if you've noticed but like I queued up all these posts so my page could run itself for awhile. I've noticed that my blog's current theme only makes the videos look super nice but the images are displayed too small and it kinda ruins the aesthetic tbh

oh yea I guess I should add this is showcasing battler selection. it's pretty fancy.


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1 year ago

More Inventory UI

More Inventory UI

Still incomplete but now I can look at the items I have without using the debug console.


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1 year ago

I'm developing a game called Vividerie.

Here's a tiny video about it :3

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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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