I'm Developing A Game Called Vividerie.

I'm developing a game called Vividerie.

Here's a tiny video about it :3

More Posts from Alkaliii and Others

1 year ago

Psuedo2D

Psuedo2D
Psuedo2D

A dump of some things. I briefly mentioned how I had rewrote the game in Godot 4. During the transition I decided to give up on pure 2D and just make a 3D game that looks 2D... so in my own words, pearlessential is now a Psuedo2D game. Here are some captures from early in the transition.


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11 months ago

Quest System Cont.

Here is me playing through a short quest in an old tutorial room. I like this video since I engage with a lot of the mechanics I've been working on.

Ngl I kinda want to have combat take place on the same scene as exploration, you know Chrono Trigger/Sea of Starsy. However, to do that I'll need to do a lot of tweaking to my code and spend a lot of time redrawing enemy sprites I already made...


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2 years ago

Yellow Yellow, this is content that would have probably appeared on twitter in the middle of 2023...

Yellow Yellow, This Is Content That Would Have Probably Appeared On Twitter In The Middle Of 2023...

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1 year ago

Tower

Tower
Tower
Tower
Tower

Doing the bricks on the bottom was heck. I guess this is a good time to tell you this specific one won't be in the game... not because it's bad or anything but because while porting to Godot 4 I switched to 3D. So now I have to model the bricks on the bottom... heck. At least you'll be able to jump from rooftops to rooftops... hopefully


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10 months ago
Sasha's Travels⚙️
Sasha's Travels⚙️
Sasha's Travels⚙️

Sasha's Travels⚙️

10 months ago

NPC

How much is an NPC supposed to be capable of? I know some suggest giving them the player's capabilities, but does that help when they exist mostly for narrative rather than aiding core gameplay? I feel like mine are lacklustre... but maybe I just need more animations lol.

Does anyone have any thoughts on the matter?


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2 years ago

Aug 22, 2021

Aug 22, 2021

yes I put QOL features in instead of basic functionality like an inventory, or a flee button.


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2 years ago

Development Update

Hello, I made a post on TIG just now. It summarizes some future progress that hasn't been posted here. Check it out if you feel like it.

forums.tigsource.com
pearlessential

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1 year ago

Water Shader

Shaders are literal witchcraft, although getting this one to work was a bit of a hassle since a lot don't play well with an orthographic camera. Don't mind the jesus tech, It get's patched out later.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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