Still incomplete but now I can look at the items I have without using the debug console.
ended up scraping these and changing the system...
More models I ended up scrapping. 3D modelling is very tuff.
Yea that's right, I want my game to have an adventurers guild with ranks. I'm going to take my sweet sweet time explaining the rank system to the player even though it will barely differ from the speech given in every trashy isekai made since 2018. Recently I redesigned the rank insignias (I was bored and didn't want to code) sneaky peaky
I decided to instantiate and drop ~99 RigidBodies to see what would happen. The game had zero problems until I tried to interact with one of the boxes and my interaction system got fussy. Now that I think about it, I need to repeat this very important experiment with my bomb object...
if youre a gamedev please please please read this article i need to feel like im not insane (skip to the frictionary if you want to get to the point asap)
I'm developing a game called Vividerie.
Here's a tiny video about it :3
You can play on Steam now! 🤩
Switches and doors... ignore the chest.
Very simple, yet super useful, feature, now you can directly choose what to interact with when surrounded by multiple options. Don't ask what happens if you have more than 26 things nearby...
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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