Obscured Objects

Obscured Objects

Not sure how well this will pan out but since the environment is in 3D and there is hella depth to work with I want to try hiding some interactable objects behind stuff or in an obscured fashion. Since you can't rotate the camera and the scene is orthographic I need to notify the player somehow that they have stumbled upon something hence the cool x-ray effect when you get close. I could add this to NPCs also which could be interesting.

More Posts from Alkaliii and Others

10 months ago

(╯°□°)╯︵ ┻━┻

Needs some VFX, but at least how I built my system lets me turn any rigid body into something you can push around like this. Just need to set up another system to encourage you to move stuff around...


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1 year ago

Level Switching

Super important feature since I can't put the whole game in one scene without gigabrain code turning things off and on as needed. It also lets me teleport the player within a scene which is nice


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6 months ago

NPC Reactivity

It's a small thing, but I added this system so that other game objects can pull the attention of NPCs nearby so that it seems like they are reacting to what the player or environment does. I really need to look into drawing more sprites, all my game characters have so little in terms of expression. It's a bit sad...

New Frame Plus (on Youtube) has a series called The Animation of Final Fantasy. It is a really good look at the importance of animation and its impact on storytelling. I plan to use whatever I can from the series to guide how I animate and express my game visually. I don't know if on my own I'll even scratch the multitude of means by which Square Enix did the impossible, but I like to dream.


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1 year ago

Stun

I need to implement health in the overworld to complete this feature. I am also considering a hurt sprite but I'm lazy...


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1 year ago

Mockup

Mockup

I really like this but I have plans for a tiny overhaul as I'm writing this. Turns out soft shadows are better rendered by engine...


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2 years ago

Mar 30, 2022

Mar 30, 2022

the overworld hud looks kinda like this but better since I cannot program something first for the life of me before making art. Although since it looks nice in the future I have high hopes for when I eventually put it in the game.


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1 year ago

I'm developing a game called Vividerie.

Here's a tiny video about it :3

2 years ago

Jul 24, 2021

Good ol screen shake, shake amount is relative to the relationship between damage and current hp. It will shake more the closer DMG is to Current HP, and even more, if DMG is greater than it.


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1 year ago

More WIP UI stuff

More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff
More WIP UI Stuff

I really cannot go a day without tweaking these mockups. Maybe one day they will be features that actually work in the game lol


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8 months ago

Selective Interaction

Very simple, yet super useful, feature, now you can directly choose what to interact with when surrounded by multiple options. Don't ask what happens if you have more than 26 things nearby...


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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