This took a lot of time to make and I'm pretty sure I'm gonna scrap it. It's pretty cool tho, it's entirely 2D (part of why it took so long to make...)
Chests! Normally they won't initiate dialog but inventory isn't set up so yea... I'll be real with you it's almost been a year since I put chests in and inventory still isn't set up... I got started a few days ago tho, maybe it'll be ready before this summer, fingers crossed.
That I will probably redesign since I want to redesign the pause menu...
So until this point, you could only play as Alice. But now you can play as the other six! Still need to work on their field abilities haha. I want one of them to do a ground pound move, but the animation I cooked up looks pretty bad... most of my animations look pretty bad tbh...
Wishlist -> as if I would give you the link to this game's Steam page that easily.
hmm, you really thought I would hide it here? Wouldn't that be way too simple...?
Slowly putting it together... It's just undergoing a few hiccups, totally not bugs arising from my janky programming skills
posting videos on tumblr seems to be a billion times more enjoyable than trying to post them on twitter. oh and yea now the characters move a bit when they do stuff.
This is a gimmick I've been looking into, at the cost of a turn you can bank an action to use later immediately after someone else. This seems pretty useless but could be helpful in applying status effects that can combine, I still need to think about it lol.
So walking around a flat world is fine, but my game is isometric so having terrain feels like a must. too bad it's a pain in the ass to implement. I spent months on this and in the end, it wasn't good enough. It wouldn't play well with other props like trees well, The player could glitch it out and clip through it, render order and collision was abhorrent and it couldn't stack on top of itself. I'll be honest the whole reason for why I switched to 3D in the Godot 4 version of the game is because a fake z axis in 2D isn't very fun to implement.
Some of the collision shapes I had to setup
I drew them out so I could turn them into tiles for the tileset
Anyway, word of advice to anyone who wants to make an isometric game, make a 3D game that looks 2D not the other way around.
Hello, I made a post on TIG just now. It summarizes some future progress that hasn't been posted here. Check it out if you feel like it.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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