Super Fancy Location Indicator

Super Fancy Location Indicator

Super Fancy Location Indicator

That I will probably redesign since I want to redesign the pause menu...

More Posts from Alkaliii and Others

7 months ago

Tossing

I really want to use this feature for puzzles, but I can't think of a good one lol. Maybe I'll just make objects that do something when you yeet them.


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2 years ago

Oct 14, 2021

This was a quick and dirty test but, it was the best I could do. 2D VFX is really hard if you don't want to draw every frame and you don't know how to use shader graph shiz and whatever. I hope I can do better in the future, but uh technically I'm future me and I haven't touched VFX since...


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2 years ago

Aug 11, 2021

Imgur: The magic of the Internet
Imgur
Find, rate and share the best memes and images. Discover the magic of the Internet at Imgur.

Sorry for the imgur link, my gif was too chonky. Which makes sense I guess since it's a 30-second-long textbox that needs some of it's messages pruned.


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8 months ago
Excelsior, A Puzzle Adventure Game For The Game Boy Color Is Now Live On Kickstarter. There Is A Demo

Excelsior, a puzzle adventure game for the Game Boy Color is now live on Kickstarter. There is a demo available on itch.io - please help us fund the project so we can develop it into a full game! https://www.kickstarter.com/projects/zenadu/excelsior-a-puzzle-exploration-game-for-the-gameboy-color


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2 years ago

April 30, 2022

Chests! Normally they won't initiate dialog but inventory isn't set up so yea... I'll be real with you it's almost been a year since I put chests in and inventory still isn't set up... I got started a few days ago tho, maybe it'll be ready before this summer, fingers crossed.


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7 months ago

Stacking

Very useful feature, totally not a pain to work with due to the submenus needed to select what you're acting on and then select what you're doing... I plan to make this a gimmick in at least one dungeon but maybe I should look into streamlining the process before that haha.


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1 year ago

Party Follow

Party Follow
Party Follow
Party Follow

So following party members are a bit tricker in 3D. The main issue I need to solve is how they handle being obstructed by something they can scale. I sorta want to put jumping into their state machine but I'm lazy so for now they teleport. I had a slight issue where when they teleported somewhere they could crush the player controller into the ground... it might still be an issue I need to test it more haha.

If you were curious about how their path-finding works it's something like this:

A. Determine the vector between the current position and the player position ignoring the y-axis. B. Add vector to velocity to move in the player's direction. C. If one of 6 ray casts reports collision and velocity is close to zero pick another direction to walk in for a while before resuming from step A.

I could use the built-in navigation stuff Godot has but it needs to be baked and I sorta want to avoid that with how much I like to tweak the environment sometimes. Idk it works well enough for now but there is totally room for improvement haha.


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1 year ago
I Am NOT Stoked To Create Building Textures, But I Am Stoked To See A Textured Building... So I Guess

I am NOT stoked to create building textures, but I am stoked to see a textured building... so I guess I have to make textures one of these days.


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1 year ago

Battle Scene

Battle Scene
Battle Scene
Battle Scene

Since I had to rewrite everything while porting to Godot 4, I decided to make some tweaks to the battle scene. The UI changed a bit but float text is mostly the same...


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10 months ago

Sometimes when someone suggests a feature for my game my internal reaction is "dear god just leave me alone my game is fine and doesn't need to change", because to be honest I am actually an incredibly lazy developer masquerading as a productive one. 🤪

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  • thatspacepirate
    thatspacepirate liked this · 1 year ago
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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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