Character Switching

Character Switching

So until this point, you could only play as Alice. But now you can play as the other six! Still need to work on their field abilities haha. I want one of them to do a ground pound move, but the animation I cooked up looks pretty bad... most of my animations look pretty bad tbh...

Wishlist -> as if I would give you the link to this game's Steam page that easily.

hmm, you really thought I would hide it here? Wouldn't that be way too simple...?

More Posts from Alkaliii and Others

2 years ago

Feb 27, 2022

Feb 27, 2022
Feb 27, 2022

ngl these old mockups are cringe. What's worse is, I know they're cringe since I end up redesigning them in the future... but the redesign isn't in the game either (although I'm working on it so I can push a new build) Speaking of builds if you join the discord server you can play them (if I haven't switched anything up by the time you read this) you should join and watch me get the slowest percent speedrun world record for indie game development. I would put a link here but it's 1 am and I have like 30 more twitter posts to push over onto here.


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1 year ago

i feel like Mario as a metroidvania is a concept that hasn't been explored as much as it should

i feel like it's rich with potential for that

I don't think you could implement anything like the standard upgrade treadmill without doing violence to Mario's basic idiom. When I picture a Mario game with a large interconnected world, I see something less like a metroidvania and more like the sub-game "The Great Cave Offensive" from Kirby Super Star; i.e., there'd be no permanent upgrades, but a wide range of temporary, mutually exclusive powerups, most of which can only be obtained in particular regions of the map, with the open-world traversal being purely a challenge of routing – identifying an obstacle at point A as requiring a powerup which can only be obtained at point B, and figuring out how to travel between those two points using the capabilities that powerup provides.

1 year ago

Inventory UI

I did get to implementing it before porting the game over, but I realized the box to the right of the list could probably look a bit better, so it needs some tweaks. As I mentioned earlier I decided to port the game to Godot 4 which I thought would be fine since the project is mostly art and not much code. But then Godot failed to convert the old project. I still believed it would be fine since there was only a handful of features in the game anyway and it wouldn't take too long to rewrite them from scratch. Plus I could just look at my old code. Then I started the rewrite and... rewriting code is really boring


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9 months ago

HI I literally just commented on your YouTube lmao but your game has a cool concept and your vibe is just really calming and nice. you're a huge inspiration!! that's all lol

Thanks for the praise and thank you for watching my video!

1 year ago

Pause Menu

I kinda of want to tweak it a little, don't mind the placeholder icons lol. As for what I've been doing up until now. I was working on this back in March and uh since then I've been tweaking the game here and there. As for the lack of posts... I just got lazy I guess.


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1 year ago

Battle Scene

Battle Scene
Battle Scene
Battle Scene

Since I had to rewrite everything while porting to Godot 4, I decided to make some tweaks to the battle scene. The UI changed a bit but float text is mostly the same...


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1 year ago

WIP results screen

WIP Results Screen
WIP Results Screen
WIP Results Screen

I feel like i've posted these already. Sorry if the image quality sucks, I'm kinda just copying old stuff I posted on discord so maybe it's getting double compressed. I'm preemptively apologizing cuz the preview looks super blurry but I'm too lazy to do something about it. Maybe I should apologize for that instead.


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2 years ago

Overworld Attack VFX

Overworld Attack VFX
Overworld Attack VFX

ended up scraping these and changing the system...


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2 years ago

Jun 27, 2021

reposting everything kinda sucks, but like I haven't been making a lot of new content while I've been focusing on the story so hopefully, this will hold over? maybe. I should work on my game more.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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