Now it's really hard to get lost behind something. Not sure about the colour... Maybe I should use one from the 4 tone pallet...
my super wack workflow, ngl even though it's okay I want to redraw all the characters, but it will screw up the scale of the enemies and environment unless I redraw them with a similar size and proportion, but if I do that, did I really redraw them?
drawings
I need to implement health in the overworld to complete this feature. I am also considering a hurt sprite but I'm lazy...
Csprites, aka Combat Sprites are the counterpart to isosprites. They show up in the battle scene. I don't really like the look of them and I dread coding for some reason. So lets redraw them. new base
Test sketch
alice head
yea she frowns underneath the mask
looks okay I guess, but still feels off, might redraw again later... (I did redraw them again later, I know since this work was done months ago)
love me as a worm
twitter/ insta/cara/ store
Sorry for the imgur link, my gif was too chonky. Which makes sense I guess since it's a 30-second-long textbox that needs some of it's messages pruned.
It's really fast but it might be due to how empty these testing levels are and not how well I coded it lol. I sorta want to edit the shader I'm using to do a radial wipe but glsl is the enemy of mankind.
A dump of some things. I briefly mentioned how I had rewrote the game in Godot 4. During the transition I decided to give up on pure 2D and just make a 3D game that looks 2D... so in my own words, pearlessential is now a Psuedo2D game. Here are some captures from early in the transition.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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