New timeline puts the character's faces on it. Enemies will also have faces on it probs
I spend a lotta time tweaking designs instead of coding, which I feel guilty for... probably because my project's viability suffers a bit each time because I want it to look perfect before the first implementation... maybe ill spend a month doing quick and dirty sprints where I implement features in a week... maybe
^ popups for damage context
^ new status effect badges (used to be just text) still wip
^banter boxes... suppose to give room for side comments in a way, might still be annoying to the player
^ side box for less important dialogue, maybe ill have it come out of the speaker like cross code
I had to model this... with a blender! ridiculous.
I am NOT stoked to create building textures, but I am stoked to see a textured building... so I guess I have to make textures one of these days.
Physics objects are really fun to play with! Another reason you should just make a 3D game with an isometric perspective instead of a pure 2D one. Not to say you couldn't do this in pure 2D...
Anyway, I guess this means I need to come up with a reason you'd find a ton of crates lying around. Maybe a warehouse level... and a quest to find a needle in a crate stack...?
⚠️TRADE OFFER ⚠️ i receive: a wishlist -> https://store.steampowered.com/app/3163190 you receive: an email on release!
Slowly putting it together... It's just undergoing a few hiccups, totally not bugs arising from my janky programming skills
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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