Jul 10, 2021

Jul 10, 2021

the background is now pretty

More Posts from Alkaliii and Others

1 year ago

Terrain

So walking around a flat world is fine, but my game is isometric so having terrain feels like a must. too bad it's a pain in the ass to implement. I spent months on this and in the end, it wasn't good enough. It wouldn't play well with other props like trees well, The player could glitch it out and clip through it, render order and collision was abhorrent and it couldn't stack on top of itself. I'll be honest the whole reason for why I switched to 3D in the Godot 4 version of the game is because a fake z axis in 2D isn't very fun to implement.

Some of the collision shapes I had to setup

Terrain
Terrain
Terrain

I drew them out so I could turn them into tiles for the tileset

Terrain
Terrain
Terrain
Terrain

Anyway, word of advice to anyone who wants to make an isometric game, make a 3D game that looks 2D not the other way around.


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1 month ago

Explosives

Explosives

So I sorta like to develop by copying Zelda's homework. In this case, that means adding a bomb object. You can bomb jump with it, although not as crazy as the BOTW speedrun tech shenanigans lol.

I plan for the player to use this when they need MORE destructive power to proceed. I guess I should work on a breakable wall model.

You can wishlist this game on Steam! -> https://store.steampowered.com/app/3163190


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2 years ago

Aug 21, 2021

Aug 21, 2021

...never make art first? Nah if i didn't do the art I would actually have zero motivation to code. This is like really basic stuff for a jrpg/rpg but I guess it only took 6 months?


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2 years ago

May 7, 2022

trapped chests, I want to also have a teleport chest but I need to add additional zones to implement and test that, which requires me to save the state of the scene or area streaming. Yea... I have a lot of work to do.


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1 year ago

Obscured Objects

Not sure how well this will pan out but since the environment is in 3D and there is hella depth to work with I want to try hiding some interactable objects behind stuff or in an obscured fashion. Since you can't rotate the camera and the scene is orthographic I need to notify the player somehow that they have stumbled upon something hence the cool x-ray effect when you get close. I could add this to NPCs also which could be interesting.


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1 year ago

Csprites

Csprites, aka Combat Sprites are the counterpart to isosprites. They show up in the battle scene. I don't really like the look of them and I dread coding for some reason. So lets redraw them. new base

Csprites
Csprites

Test sketch

Csprites

alice head

Csprites
Csprites

yea she frowns underneath the mask

Csprites
Csprites

looks okay I guess, but still feels off, might redraw again later... (I did redraw them again later, I know since this work was done months ago)


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10 months ago
Sasha's Travels⚙️
Sasha's Travels⚙️
Sasha's Travels⚙️

Sasha's Travels⚙️

2 years ago

Jul 8, 2021

cool system that lets you survive with 1 hp when you really should've died if you have a high-luck stat. also healing is in. it's bog simple stuff but I literally do not know how to code I am a master at programming.


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10 months ago

added some big windows to my train station

Added Some Big Windows To My Train Station
1 year ago

Water Shader

Shaders are literal witchcraft, although getting this one to work was a bit of a hassle since a lot don't play well with an orthographic camera. Don't mind the jesus tech, It get's patched out later.


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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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