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Move Summit - Blog Posts

2 months ago
Following On From Yesterday's Post, Another Interesting Presentation Came From Victor Paredes Of Moho.

Following on from yesterday's post, another interesting presentation came from Victor Paredes of Moho. Moho is an animation software that does quite a few interesting things with vector art. Two things really caught my eye; the first was pairing recorded "actions" to control bones, causing really smooth 3d motion for 2d objects. Full on head turning for 2d characters can be pretty challenging, but Victor made it look effortless.

The second was "Line Boil", which reanimated the art applied to vector lines, giving it a really nice, natural, hand-drawn look. There's a certain stiffness associated with vector art, and this completely masked it.

I'm gonna keep my eye on it; there's a 30-day free trial if you want to have a go. The demos they had on display were immediately eye-catching, so if you're interested in a bit more "art" on your vector art, give it a gander.


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2 months ago
Popped Down To Edinburgh For The MOVE Summit, A Series Of Talks On The UK Animation Industry. The Thursday

Popped down to Edinburgh for the MOVE Summit, a series of talks on the UK Animation industry. The Thursday portion began with a talk from Christopher McDonald from Framestore, showcasing the technological pre-production (or "Previs") done for movies, with Wicked Part 1 as the example.

They start by using overhead "Blocking Maps" to figure out the space of a scene, where each character is going to stand, position of objects, camera locations, field of view, etc. Then they make CG mockups of characters and locations, using concept art as a base, then animate based on the director's vision. It's sort of like the next step up from storyboards.

This helps them gauge the spacing and stage setup required to pull off practical effects ("Techvis"). For example, the scene where Glinda is sailing to the university, the camera is underwater, showing her hand beneath the water's surface. This means that for the camera to be below her, the actual prop boat needed to be several feet off the ground, something they might not have caught if they just started shooting.

"Postvis" is of course the post-production of adding all the effects together for the final shot. This was also the first time I'd heard the term "Plate", for the base shot that all the effects are later layered onto. Like a sandwich, I guess. Big thanks to Chris for that talk.


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