writeblr introduction!
about me
li/lou whatever nickname is fine
i’m also @studylikeathena (i follow from there)
about my writing
i’ve previously written a novel. i will not be posting about it here
what i will be posting is my current wip novel, wintersong
i like first person and unreliable narrators and summer nostalgia
i used to write it’s always sunny in philadelphia fanfiction and if you’ve read it i’m sorry
what i’ll post
excerpts from wintersong
inspiration pictures/text for the novel
please rb if you’re a writeblr! i really want to get involved in the community :)
how can i make a plot feel more like a plot rather than just things happening to characters ? i have a general idea for the plot but 1) i dont feel its strong enough 2) i dont know where to end my story (character travels to an unfamiliar place, learns about the place and then what ?)
If you’re writing a short story, original or fan-fiction, you really just need a point or story goal to tie it all together. What are you trying to accomplish with this story? What are you trying to illustrate about the world or the character to the reader? When you figure out what that is, it’s easier to hammer a plot into something that accomplishes that goal.
If you’re writing longer fiction, such as a novella or novel, there are a few things that need to happen in order to take your idea from a “plot idea” to an actual plot:
1. Character Arc/Internal Goal - Your protagonist or their world (or both) needs to transform throughout the story. Most stories follow a positive change character arc, meaning that something negative about the protagonist transforms into something positive by the end of the story. For example: a character who is timid and afraid of the world learns to be bold and courageous. This thing that needs to change for the better represents their internal goal. Sometimes, with darker stories, the protagonist will go through a negative change arc, meaning that they start out with positive traits (ie: they’re confident and successful) which, through the course of the story, turn negative (ie: they become insecure and unsuccessful). In this case, they may have a lofty or undesirable internal goal which precipitates their downfall. Once in a while, you’ll see stories with static character arcs, meaning that the protagonist themselves doesn’t change, but they create change in their world or another character. In this case, their internal goal is represented by their need to help/change the other character or the world.
2. Inciting Incident/External Goal - Longer stories can’t just be a bunch of random events that happen to your character. These events need to help bring about whatever change you decided upon in #1. The best way to kick off this life changing chain of events is to turn your character’s world upside down. This is the inciting incident… the moment when something happens that changes your protagonist’s normal life forever. In The Hunger Games, it was Prim’s name being chosen at the Reaping, which caused Katniss to volunteer in her place. In Harry Potter, it was Harry getting his letter to Hogwarts. In Twilight, the inciting incident was multi-part, beginning with Bella’s move to Forks, meeting the Cullens, and ultimately figuring out Edward was a vampire. In response to this life disrupting incident, your protagonist needs to form a goal… willingly or because they have no other choice… and this goal is what’s going to carry the rest of the plot. This is called the “external goal” because this isn’t anything to do with what’s inside themselves, this is a real, tangible goal they want to accomplish. In Twilight, Bella’s external goal was to stay alive despite the nomads being after her. In The Hunger Games, Katniss, too, wanted to survive so she could go home and take care of her mom and sister. In The Lord of the Rings trilogy, Frodo needs to take the ring to Mount Doom so it can be destroyed.
3. Antagonist/Obstacles - Your story also needs to have an antagonist or antagonistic force. This can be a literal “bad guy” with “henchmen,” it could be a creature like a rampaging dragon or escaped dinosaurs, a natural disaster like a flood or asteroid, or it could even be your character themselves, wherein they’re their own worst enemy. Whoever or whatever your antagonist is, they or it will create obstacles that make it harder for your character to reach their goal. If the inciting incident was an alien invasion, and your protagonist’s external goal is to escape the occupied city to reach a huge safe zone the where the Earth military is amassing, the aliens (and any agents acting on behalf of the aliens) will be the source of problems or obstacles that your protagonist has to overcome on their way to achieving their goal. Sometimes they will be successful in overcoming these obstacles, sometimes they’ll fail and have to try again or find a workaround. But this struggle to overcome obstacles on the way to achieving the external goal is what creates the action of the story.
4. The Final Showdown - Somewhere in the last quarter of your story, your protagonist is going to have to confront the antagonist/antagonistic force in a big final showdown. If your antagonist is an evil wizard, this will be the big magic battle. If your antagonist is a fire-breathing dragon tormenting your protagonist’s village, this is the moment when your protagonist is going to unleash everything they’ve got to try and kill the dragon once and for all. If the antagonist is a bunch of zombies in a zombie apocalypse, this is the moment when your character leads all the zombies into a field and sets it ablaze. Whatever happens, this is also the moment for your character to demonstrate how they’ve changed. For example, if they were timid and afraid of the world at the beginning, this is the moment where they prove they’re bold and courageous.
5. The Denouement and Ending - In most stories, the protagonist is going to be successful in vanquishing or surviving the antagonist/antagonistic force, though in some stories the protagonist will fail. Either way, the denouement is where all the dust settles following the final showdown. Injuries are tended to, losses are mourned, a promise to rebuild is made. Then, the very last thing we should see is what your character’s life is like afterward. In the beginning of the story, before the inciting incident, we see the character in their normal world, before everything turns upside down. This is the opposite of that. Now you show what our character’s life is like after their world was turned upside down and they tried to right it again. In many stories, this will be a happy ending. I some stories, this will simply be a hopeful ending. In fewer stories, it may be an all out sad or tragic ending. If you take all of these things into account, they should guide you not only through the action of the story, but lead you to a natural ending as well. Good luck!
Death never brought itself onto her, but she noted how it always felt like a distant memory.
Maybe she had died once before—death at the hands of an executioner for her vile felonies that she was lucky to have only been imprisoned for, or at the hands of her own, the rich heiress with a family heirloom using her breast as a sheath she had buried there. Maybe, once, she’d seen death, seen his skeletal hands and his shrouded face and the infamous scythe to steal her soul and escort her onto the next host body as if she were a parasite. The baby she’d inhabit until death, when she was reunited with what would feel like her one and only true love, the only love she’d ever really know as she continued to cycle back to him and be in his arms once again.
Or maybe she was a new soul. A soul fresh from the womb of her mother, a fire forged and made to burn hot until the day she fizzled out into the cold hands of the being she’d like to envision as friendly and be forever trapped in the abyss of nothing, wandering in a place that certainly wasn’t Hell but did not match the stories of Heaven with the gates or whatever God or gods there were or the familiar faces of family and friends long since passed.
‘where lucia died’ tagslist: @theforgottencoolkid @vandorens @whorizcn @alicekaiba @evergrcen @goldbonne @babeineauxs @the-writers-blocks @suswriting @lucamused @noloumna @shezadis @semblanche @emdrabbles @sapphospouse @waterfallofinkandpages @calfromzeroday @andinbetweenwegarden @aphteavanawrites @bbabyapollo @hillelf @milkyway-writes @the-introvert-cafe | ask to be added/removed
I just finished this book on screenwriting and have highlighted some amazing advice for novelists as well:
This refers to a scene at the beginning of yoru manuscript in which the main character does something that makes the reader root for them them i.e. saving a cat.
This doesn’t have to be something altruistic - it can include smarts or humour or naivety - just something that will make the reader want to follow this character through the story.
Without this scene, you’ll probably end up with a boring character. And no matter how amazing your plot, you need a “followable” character to carry it.
This refers to a scene in which necessary exposition is given whilst the audience is distracted by something more entertaining i.e. having the Pope explain important backstory aspects whilst doing laps in the Vatican Pool.
This is the best way to give readers the information they need whilst still keeping them engaged. Something funny/interesting/moving should happen whilst this necessary exposition is provided.
This refers to the mistake many writers make in asking readers to believe in more than one type of magic/miracle. This suspends reality too much and causes the reader to lose faith in the realism/probability of your story.
So, if you already have magical fairies, don’t throw aliens into the mix as well.
ONE magical element is enough.
Another error often made is writing a story that needs too much set-up. This means that so much backstory must be explored in the first part of the novel that your catalyst only occurs at page 100 or so.
This will cause readers to lose interest long before they’ve reached the inciting incident. If you don’t get the beginning right and move on the exciting stuff as soon as possible, it doesn’t matter how great your ending is, since few readers will get there.
This is when the danger in your novel takes too long/perhaps the whole book to get to your characters/to threaten them. Therefore, the reader is aware that there is some eventual threat, but the characters aren’t affected by it throughout the story.
It’s a glacier coming for them rather than a missile. And it dampens the tension.
Every somewhat important character in the novel should change, except for the bad guy. This is what will ultimately distinguish your good guys from your villain: moral change.
So, take a look at the journey of every primary and secondary character in your manuscript and ensure that they grow/experience some for m of change that is brought about by the events in the story.
This is the tip I think should be used with the most circumspection. It’s for you to decide whether you want to follow this piece of advice or not.
This tip calls for leaving media coverage/the press out of your story. If some supernatural/extraterrestrial event occurs in a secluded neighbourhood and remains a family secret, it’s much easier for your reader to believe that it could really have happened than if the whole world is supposedly in on it.
Like I said, use with discretion.
These are all Blake Snyder’s tips (not mine) and are explored in greater detail in the book. So, if you would like more information and more great advice, I suggest grabbing a copy.
I may have messed up. I may have, perhaps, created another WIP just a bit late for Camp Nano. But never fear! Introducing…
The empty clutches of deep space have been their home for years. The abandoned planets that have lain in beautiful destruction for centuries have been their refuge. The nights of the creatures that stalk them with every breath have been their fuel. But something has changed - and Avery is the catalyst. The galaxy that has ignored them for so long has awakened, sending battle carriers and soldiers into Avery’s territory, putting out notices for their capture or confirmed kill. Aliens and humans alike are whipped into a frenzy as entire solar systems are crushed, and time is running out as Avery must face one question above all others - What do you do when stars die?
This is very early in the works and I have not yet fleshed out the characters or plot fully. This will probably be a side project to The DELTA Archives, and I’ll work on it a bit slower than usual. I also plan to make this a duology. But what I can tell you is that there will be a huge amount of world-building, a non-binary protag, and lots of found-family feels!
Temples are built for gods. Knowing this a farmer builds a small temple to see what kind of god turns up.
So, I heard that some of you were having issues with the download. Here’s my outlining guide just as is in photos. Same quality. Enjoy!
I haven’t mentioned this before, but I’m close to graduating with a psychology degree. As I was organizing things to move back in at university, I came across some notes from my Developmental Psych class. Psychologist Urie Bronfenbrenner presented an ecological systems model of child development, which represents a dynamic model of how people develop psychologically depending on their environment. I realized this may be an interesting reference for writers as we consider worldbuilding.
The individual is at the center. Each level interacts with the others and may affect them in different ways and to different degrees at different times. The individual is at the center of the model and has inherent traits which are the result of genetics. The microsystem is the individual’s most immediate surroundings. These are the places and people they come into close contact with on a daily basis, including the home and peer groups. The way microsystems treat the individual influence them, but the behavior of the individual also influences how the microsystems react to them. The mesosystem is essentially comprised of links between microsystems - between home and school, between home and church, between family and peers. Active involvement between microsystems promotes harmony and a sense of like-mindedness. The exosystem consists of linkages between systems that do not directly influence the individual, but do so indirectly by influencing a microsystem. For instance, the parents’ workplaces influences the parents’ behavior in the presence of the individual. The macrosystem consists of more distant influences that still have a significant impact on the individual. These elements often include beliefs, values, and other aspects of culture. For instance, life in a country at war will influence an individual differently than life in a country at peace. The chronosystem simply incorporates the meaningful passage of time. What is in each system, how much it affects an individual, and how can all shift in time.
One can relate Bronfenbrenner’s model to creating a fictional sense of place however one likes, but I’ve drawn some parallels between each level and a corresponding element in worldbuilding. The model looks something like this.
The main character (or characters) lies at the center of your worldbuilding. It is through their eyes, or over their shoulder, that the reader experiences the world in which your story is set. A strong sense of place is vital to telling a satisfying tale, and a great deal of it comes down to your protagonists. Like in the original model, the protagonist has certain inborn traits that are a result of nature, but are also influenced by nurture - the other systems, in this case. The world is reflected in the hearts, minds, and behaviors of the people who live in it, and the people are reflected in the world they populate.
These are the people the protagonists interacts with most, and it’s a two-way street of influence. Their behavior influences the protagonist, but the protagonist affects them as well. You can present a great deal of information about the world through the interactions between characters. The way your protagonist interacts with parents and siblings can reveal family structure and dynamics, and interactions with friends or coworkers can shine light on social classes, pastimes, or employment. What your characters do, how they do it, and how they speak or feel about it will reveal what is normal or not.
Where are all these interactions taking place? The actual physical locales in seen in your story have an impact on the way people behave, but don’t forget the direct effect of setting the scene. One behaves differently at school, as opposed to the mall - how can you use differences like this to portray societal norms and mores in your story? Additionally, the events and values of a world leave physical reminders, which may be as simple as smog over a city unconcerned by or incapable of controlling pollution. Perhaps there is graffiti in the streets leftover from social or political unrest. The remnants of a torn-down shrine or monument may reflect changing values, war, or persecution of certain religions or other groups. Living conditions can portray class differences. Possibilities are endless.
Social structure has ramifications on who can interact with whom and what’s considered appropriate. These rules may be very strict or much more informal. If there are rigorous separations in place according to class, an interaction between members of different status will be shocking to your characters. Speaking out against an elder coworker may have severe consequences, or employees may be under forced retirement deadlines - these differences reveal if old age is revered or looked down upon. What holidays do people celebrate, and how? What manners of speech or behavior are unique to the setting? Social norms will be reflected in the behavior of your characters, but the population is capable of changing those norms.
The setting at large still has far-reaching influence on your story. The geography itself will determine a number of things about the setting, including the landscape, weather, physical resources available, methods of transportation and more. All of these things trickle down into each of the layers beneath it and leave their fingerprints. If transportation is unfavorable, how does this affect information and cultural exchange? How about the economy? The physical setting is an umbrella of elements which may change everything under it, even in small or indirect ways.
The genre determines, amongst a few other things, how much of each of the above is needed. In essence, genre can be your guide to where you should place your focus in worldbuilding. Fantasy and science fiction often call for a greater emphasis on the physical setting and cultures, while realistic fiction set in real-life places readers are likely to be familiar with is likely to need emphasis on the protagonist and supporting cast. Some genres, such as historical fiction, may need a more evenly balanced blend of each system. The plot structure itself will also have an influence. For instance, in a ‘pursuit’ plot, the ticking clock and pursuit itself are typically considered of more import than the characters, while ‘forbidden love’ plots are all about the people and culture.
Remember, as always, to mold writing advice to your work and not the other way around. The influence of one or more of these systems may be heightened or lessened, depending on the needs of your story, and they may interact differently, perhaps even from chapter to chapter. Thank you for reading, and I hope this can be a useful model for you to use as a springboard in some of your worldbuilding.
first of all: THANK YOU SO MUCH FOR 500 FOLLOWERS !! this is a milestone i dont think i have ever hit on any other platform with anything else i’ve ever done? so i just want to say thank you that you all are here and have been involved with me and my work, completed or not. with my thank yous out of the way ( even though there’s not enough thank yous to give ), let’s get to the celebration !!
so i wanna do something a bit different from my 200 follower celebration by making this a raffle ( is that the word? ) ! basically, follow the rules before and you could win a couple prizes !!
reblog this post by march 28th ( about a week from when this is posted ) ! this way i can keep up with who will be in the randomization to be chosen as winners. ( likes will be counted as bookmarks )
every person gets one entry to make it fair! meaning multiple reblogs won’t count
be following me ( new followers are always welcome ! ) — and if you’re a sideblog and you aren’t sure i know what your main blog is, please dm me so i can keep track ! ( if you don’t tell me and i don’t know it’s you, you might not win :( )
FIRST (1ST) PLACE : a character edit of a character from one of your wips; a film edit from a scene in your wip; and a poem based on a word ( or emotion ) of your choice
SECOND (2ND) PLACE : a character edit of a character from one of your wips and a poem based on a word ( or emotion ) of your choice
THIRD (3RD) PLACE : a film edit from a scene in your wip and 5 writeblr recommendations
i’ll try to post character edits between the time this is posted, but i already have some film edits on my blog under #film edit ! when it comes time that i announce the winners, i will provide more information on how to give me me the information i need for the edits !!
again, thank you all SO much for being so supportive and i hope you all are having the best time you can and are staying safe and healthy !! if you have any questions about this celebration, please come send me an ask or a dm and i’ll answer when i can !! ♡
Ah, three act structure! While I learned about this in a screenwriting workshop as a method for constructing screenplays, the model has worked wonders for every fiction piece I’ve written and just about any modern story is constructed in this way. If you’re struggling in finding the arch of a story, this outlines it very well!
First of all, let’s cover the structure itself: i. status quo: how things are at the beginning of the story, before things change. Doesn’t have to be included in the novel/screenplay/etc explicitly, but is the ‘before’ circumstances. ii. inciting incident: this is where your story really starts! It’s the thing that makes things change, like your protagonist finding out they have super powers or that their best friend is in love with them. iii. plot point one: this is where the story transitions from the beginning to the middle section. After the inciting incident, the character reacts to that change, and this is the reaction. It’s usually a decision made by the main character and their final goal is introduced. iv. complications: fairly straightforward. When a goal is set, there are complications that come along the way. A good model to follow is three main complications, though it isn’t so strict. v. midpoint: the midpoint is usually the most emotional point in the story, aside from the climax. It can be either an extreme high or an extreme low, dependent on the ending; a story with a happy ending has an extreme high in the middle, but a bad ending has a very low point. For example, a superhero story where the protagonist changes the world’s midpoint might be a montage of the hero rescuing civilians, while a more disappointing superhero story would show our hero in a funk where he’s unable to save anyone. In modern film, a lot of midpoints are montages, but that’s not a set rule. vi. more complications: don’t think our characters are getting a break just yet! Generally, three more complications will happen post-midpoint– usually either continuations of earlier complications, or problems that happen as a result of solving those. vii. plot point 2: circumstances change yet again! This time, a big decision is made to resolve complications. It can be thought of as the inciting incident of the climax. Transition from middle to end. viii. climax: the most intense part of your story. This is where every complication, including the main complication, comes to a point and either gets resolved all at once. ix. new status quo: same as the status quo, it isn’t always directly shown. It’s the way things are now, how things settle down after the journey our characters went on earlier. Should be different from the original status quo.
As three acts this is:
Act One: Before plot point one. It’s the beginning of the story, when things are beginning to change but haven’t yet. Act Two: Between the first and second plot points. The middle of a story, where action is happening and the story is in rapid progression. Act Three: Post-plot point two. The end. Things are settling down into how they’ll be in the new status quo.
For an example, here is a basic love story told through three act structure:
i. status quo: character A and character B are best friends. ii. inciting incident: character A accidentally discovers character B is in love with them. iii. PP1: character A decides they have to make character B stop loving them. iv. complications: 1— character A doesn’t want to lose their friendship. 2— character B doesn’t know why A is being distant. 3— A isn’t completely sure of their own feelings, and is feeling intense jealousy in their attempts to set B up with someone else. v. midpoint: character A realizes they have a crush on character B, shown via a montage of closeness and internal panic of character A. vi. more complications: 1— character A doesn’t want to ruin their friendship, now for different reasons. 2— character B doesn’t know why A is acting so weird. 3— A struggles to hide their crush well, even though character B is completely oblivious. vii. PP2: character A has enough of this, and decides to just tell B everything they know. viii. climax: character A arrives and character B’s house and confesses everything; they kiss. ix: new status quo: characters A and B are happily together.
OR
Act One: Character A and B are best friends, but A knows B’s secret. Act Two: Character A decides how to deal with B’s secret. In the process of dealing with this, A discovers a secret of his own. Act Three: A confesses to B, and B’s reaction is positive.
A few things to note:
Status quo and new status quo’s difference.
How the inciting incident leads into PP1, same with PP2 into the climax— I’ve heard it described as the inciting incident/PP2 being the pulling back of the slingshot and PP1/the climax being the releasing of it.
PP1 and PP2 are both decisions being made by our protagonist.
The similarities between the first and second set of complications. Essentially: 1– character A doesn’t want to lose B. 2— B is confused. 3— A is also confused.
If you set up your story with this structure, there will be drama and change. The main problem I find in the structure of new writers’ works is that either there is insufficient conflict, the conflict is too short compared to the story, or, after the solving the conflict, everything is completely normal again. With this method, it’ll be very easy to prevent that; if your story doesn’t fit this, it likely needs altering. The structure can honestly be difficult to understand, but watch a few films or reference previous things you’ve watched/read and find the structure— eventually, you’ll be doing it subconsciously every time you consume any media it applies to!
On implementing it effectively:
All three acts shouldn’t be given equal screen time. Generally, the ratio of Act One:Act Two:Act Three should be about 1:2:1 (aka, in a 100k word novel, 25k Act One, 50k Act Two, 25k Act Three), but that could altered (like in the case I stated— 25k of intro? No thank you). All the time, though, Act Two should be at least as long as the first and third act combined. All three acts are necessary, but I’ve seen some films with less than ten minutes of Act One where it helps the story.
When your story’s introduction requires much explanation or backstory, such as building a fantasy world or even a vital relationship between characters, it might be on the longer side, while a love story between two characters who are only just meeting might take shorter— it’s extremely dependent on the narrative itself and requires you, as the author, to gauge the situation and decide how it should be. Even with a structure as formulaic as this, writing is still an art that can never have any general rules applied to fit all situations.
Good luck in your writing! My DMs and ask box are both open!
As I am preparing for Camp NaNo*, I have been working on my story file. It occurred to me this might not be common or popular practice. “Story File” is a name I gave it and maybe some of y’all have a different name with the same contents.
*There’s still time to apply to join my Camp NaNo cabin!
It’s broken up into major categories and specific templates. So without further ado, here is how I structure my Story File.
Title
Logline
Synopsis
Genre
Estimated Total Length (word count)
Draft Length Goal (word count)
Character Bank
Main characters and brief, one-sentence descriptions with ages
Central Question
The Yes/No question that is being asked through the whole story
Should have objective qualities, rather than subjective
i.e. “Will they fall in love?” (subjective) vs. “Will they leave their partners and become a couple?” (objective)
Thematic Questions
These are the internal conflict questions that reside in your character(s) and your story
ex. “Can there really be a successful government?”
ex. “Does grief excuse bad actions?”
Themes at a Glance
Words or phrases that relate to the themes of the story
ex. person vs. nature
ex. isolation
ex. grief
ex. first love
Motivation / Stasis State / Final State
for each main character, you should write a sentence or two pertaining to these three things
Motivation: What is the drive behind this character and their past, present, and future actions? What part of their background makes them the way that they are? What are they looking for? What do they want out of this/a situation?
Stasis State: What are they like before the inciting incident? What problems and questions do they have?
Final State: What has changed about them and their outlook? What questions have they resolved? What has happened to their internal conflict?
Relationships
I usually make a little web of the MCs and their relationship to one another. One for the stasis and one for final.
Stasis: How do these characters see each other? How do they act toward the other? (All before the inciting incident)
Final: How do these characters see each other now? How has their idea of one another shifted?
Even if a character dies before the end, include the most recent relationship status in the Final web.
ex. this is how I organize it, using the Draw feature of Google Docs
This is just a very preliminary character bank. If you prefer a more in-depth one, check out my 6 Box Method.
Per (relevant/important) character:
Name
Nickname/preferred name
Age
Field/Occupation
Personality
Personal History
Education/Occupation History
Extra Notes:
(Check out my worldbuilding posts on Categories Pt. 1 and 2 for better context)
Seasons and Climate
Languages
Other Cultural Pockets
Folklore and Legends
Fine Arts
Dress and Modesty
Classes
Jobs
Currency and Economics
Shopping
Agriculture and Livestock
Imports and Exports
Literature, Pop Culture, and Entertainment
Food and Water
Holidays and Festivals
Family and Parenting
Relationships
Housing
Religion and Beliefs
Government
Health and Medicine
Technology and Communication
Death
Transportation
Plants, Animals, and Human-environment Interaction
Education
Beauty Standards
Gender and Sexuality
—————————
I hope this helps y’all and supplements what you’re probably already doing. I know it’s helped me tons to have everything in a central place.
Best of luck!