Finally got around to redoing all the Eras
(except for the Inevitable shhhhhhhh the giant whale just wouldn’t fit)
Sometimes I forget how much they’ve changed and how much I’ve improved art-wise from the first compilation page from over a year ago
Hey! Asking for some writing advice here.
How does one write a villain exactly. In a very simple world with no superpowers and stuff how do you give them motivation. How do you make them slowly descent into villainy. Somehow when the villain actually thinks they're doing the right thing until the very end?
Thx love
There are a few different questions here that I'm going to try to to unpick.
I'll start with a brief overview of the connections between protagonist + antagonist, just because recognising them can be really useful in shaping your own ideas. Then I'll dive into motivation. So.
Antagonist + Protagonist = CONFLICT
If you know your protagonist well, then you have all the ingredients you need to write a great villain/antagonist for them too. Here is why.
Your villain/antagonist is, at the most basic fundamental starting point, something that is between your protagonist and what the protagonist wants/needs. As a very simple example, if your protagonist wants to make sure that everyone is free, then your antagonist is going to in some way be involved with making sure they are not free. Once you know what your antagonist needs to do in a story, then it's a lot easier to pose the question to yourself of 'okay, why would someone do that?'
Villains often reflect an opposite or warped view of the values and motivations that your protagonist has. They mirror or foil your main character. So, your antagonist's motivation will often be either opposite to the protagonist (e.g, your protagonist is motivated by selflessness, so your antagonist is motivated by selfishness in some way) or they will be the same motivation or value gone twisted (e.g. we both have people we love who we would do anything to protect...it's the villains way of acting on that motivation that makes them the villain, not the motivation.)
Of course, you can not have your antagonist + protagonist connected in this way. This is often the case if the source of conflict in your story is not another actual character or if you have a more generic villain. Lots of great stories have generic villains. It typically just means the villain is not a focus. It might be, like, about the friendships made in the journey instead.
Motivations:
I find it helpful to think of all my characters having two motivations.
The external story-specific motivation. This is whatever the antagonist is trying to achieve in your particular story and where things like genre and superpowers etc come into play.
The internal motivation that is more universal. The internal motivation is, while still specific to the character, the driving emotions and values. With a villain, that is often hatred or fear or lust for power because they're villains, but as noted earlier it can be a twisted form of love, or a strong sense of an injustice committed against them. This shapes the external motivation (e.g. 'lust for power = I want the throne, 'fear' = I'm going to kill or belittle or control what scares me so I don't have to feel scared anymore', justice might equal revenge or gaining power to ensure that a wrong is corrected. ) It could also be a bias or a prejudice that they're raised on driving them, that they genuinely believe in. Lots of possibilities!
I think this is true of people as well. We have our foundational core beliefs and desires (to be loved, to succeed, to be accepted whatever) and then we have the things we try to get in the real world to meet those needs (whether they really will or not).
Either way, it's the second one that comes into play with the slow descent into villainy and the villain thinking that they're doing the right thing until the end. Because, initially, their heart genuinely is not in a villainous place. They may actually be doing the right thing at the start. And then bad things happen. They are changed by the journey. They are a protagonist gone tragic.
We all experience emotions that can drive us to behave poorly; the desire for revenge or recognition, to ensure that the people we care about are safe, to get money so that we can provide for ourselves and others etc. None of us are without prejudice or privilege. Those things do not make you a villain, but they can be an excellent starting place for one.
Think about times when you've messed up. A villain is often an exaggerated version of that. You start pushing your own boundaries because there is something you really want/need and, depending on how far you push that...do you feel like you can still go back? Or do you feel like you might as well finish it after everything. At what point do you breathe for air, look up at what you've done, and go shit.
That's the villain who realises way too late that they're the villain.
Final note: I've been using antagonist and villain pretty interchangeably here...but they have slightly different connotations. Your antagonist does not have to be a villain to be effective. They just have to be an obstacle to the protagonist. E.g. if two people are going for the same dream job or trying to win a competition, the other competitors are antagonists to a certain extent, but that doesn't mean they're villainous or bad people. Whether you have an outright villain will depend on your story.
I hope this helps!
Some going further questions to take with you.
Is your villain trying to stop your protagonist from reaching their goal? Or is your protagonist trying to stop the antagonist from reaching their goal?
How does the villain's external goal in the story reflect the inner need? Note. They are aware of their external goal. Most people are not aware of the inner goal in the same way.
Do you know what you want your stories themes to be? (This doesn't have to be complicated and it's fine if you don't, that's what editing is for). Your protagonist and antagonist often weigh in on these themes. For example, your antagonist might be a path the protagonist could have gone down, if they made a different choice or something happened differently in their past.
ᴛɪᴘꜱ ꜰᴏʀ ᴡʀɪᴛᴇʀꜱ [ꜰʀᴏᴍ ᴀ ᴡʀɪᴛᴇʀ]
don't let your skill in writing deter you. publishers look for the storyline, not always excellent writing. many of the greatest books came from mediocre writers—and also excellent and terrible ones.
keep writing even when it sucks. you don't know how to write this battle scene yet? skip ahead. write [battle scene here] and continue. in the end, you'll still have a book—and you can fill in the blanks later.
find your motivation. whether it's constantly updating That One Friend or posting your progress, motivation is key.
write everything down. everything. you had the perfect plot appear to you in a dream? scribble down everything you can remember as so as you can. I like to keep cue cards on my nightstand just in case.
play with words. titles, sentences, whatever. a lot of it will probably change either way, so this is the perfect opportunity to try out a new turn of phrase—or move along on one you're not quite sure clicks yet.
explain why, don't tell me. if something is the most beautiful thing a character's ever laid eyes on, describe it—don't just say "it's beautiful".
ask for critique. you will always be partial to your writing. getting others to read it will almost always provide feedback to help you write even better.
stick to the book—until they snap. write a character who is disciplined, courteous, and kind. make every interaction to reinforce the reader's view as such. but when they're left alone, when their closest friend betrays them, when the world falls to their feet...make them finally break.
magic. has. limits. there is no "infinite well" for everyone to draw from, nor "infinite spells" that have been discovered. magic has a price. magic has a limit. it takes a toll on the user—otherwise why can't they simply snap their fingers and make everything go their way?
read, read, read. reading is the source of inspiration.
first drafts suck. and that's putting it gently. ignoring all the typos, unfinished sentences, and blatant breaking of each and every grammar rules, there's still a lot of terrible. the point of drafts is to progress and make it better: it's the sketch beneath an oil painting. it's okay to say it's not great—but that won't mean the ideas and inspiration are not there. first drafts suck, and that's how you get better.
write every day. get into the habit—one sentence more, or one hundred pages, both will train you to improve.
more is the key to improvement. more writing, more reading, more feedback, and you can only get better. writing is a skill, not a talent, and it's something that grows with you.
follow the rules but also scrap them completely. as barbossa wisely says in PotC, "the code is more what you'd call 'guidelines' than actual rules". none of this is by the book, as ironic as that may be.
write for yourself. I cannot stress this enough. if what you do is not something you enjoy, it will only get harder. push yourself, but know your limits. know when you need to take a break, and when you need to try again. write for yourself, and you will put out your best work.
Are you making this mistake when writing a prologue? Lots of new writers don’t know what prologues are for.
But let’s first jump into what they are not for →
Infodumping, worldbuilding, or backstory! A prologue is not the place to set the image of what your world is, what led to it being this way, why your protagonist finds themselves in their current predicament, or retelling the backstory of your hero.
Why not? Because when a reader first opens your book, they don’t yet have an incentive to care about your world or your character, and therefore pummeling them with a ton of information about things they haven’t gotten to know yet (or care about!) is the easiest way to lose their interest.
I know you might be thinking - but how will they know whose story I’m telling and what world it’s set in? This comes down to one simple thing → Trust your readers.
Building your world, your characters, and their backstories organically throughout the story you’re telling is going to result in a lot more gratitude from your readers.
Why? Because you’re not serving them all the information on a silver platter. Instead, you’re letting them ask questions and discover things on their own. They will FEEL that sense of trust you’re giving them, when you don’t over explain yourself.
So what are prologues actually for then? A strong prologue should tease the story, or set up the central story question that you’re asking. It should never give away too much, but act as a small glimpse or hint of things to come. It should make your readers intrigued about the story.
Here’s how you can figure it out easily →
The simplest distinction to conclude whether you have a strong prologue is this: Does your prologue pose questions or answer them? If it’s the former - great!
If it’s the latter - rethink whether you need it, or you might simply be too untrusting of your readers.
Need helping plotting your novel out? Check out Novel Plotting Academy and don’t wait for New Year’s resolutions to start writing!
Enroll today through the link HERE or below!
WEIRDLY SPECIFIC BUT HELPFUL CHARACTER BUILDING QUESTIONS
What’s the lie your character says most often?
How loosely or strictly do they use the word ‘friend’?
How often do they show their genuine emotions to others versus just the audience knowing?
What’s a hobby they used to have that they miss?
Can they cry on command? If so, what do they think about to make it happen?
What’s their favorite [insert anything] that they’ve never recommended to anyone before?
What would you (mun) yell in the middle of a crowd to find them? What would their best friend and/or romantic partner yell?
How loose is their use of the phrase ‘I love you’?
Do they give tough love or gentle love most often? Which do they prefer to receive?
What fact do they excitedly tell everyone about at every opportunity?
If someone was impersonating them, what would friends / family ask or do to tell the difference?
What’s something that makes them laugh every single time? Be specific!
When do they fake a smile? How often?
How do they put out a candle?
What’s the most obvious difference between their behavior at home, at work, at school, with friends, and when they’re alone?
What kinds of people do they have arguments with in their head?
What do they notice first in the mirror versus what most people first notice looking at them?
Who do they love truly, 100% unconditionally (if anyone)?
What would they do if stuck in a room with the person they’ve been avoiding?
Who do they like as a person but hate their work? Vice versa, whose work do they like but don’t like the person?
What common etiquette do they disagree with? Do they still follow it?
What simple activity that most people do / can do scares your character?
What do they feel guilty for that the other person(s) doesn’t / don’t even remember?
Did they take a cookie from the cookie jar? What kind of cookie was it?
What subject / topic do they know a lot about that’s completely useless to the direct plot?
How would they respond to being fired by a good boss?
What’s the worst gift they ever received? How did they respond?
What do they tell people they want? What do they actually want?
How do they respond when someone doesn’t believe them?
When they make a mistake and feel bad, does the guilt differ when it’s personal versus when it’s professional?
When do they feel the most guilt? How do they respond to it?
If they committed one petty crime / misdemeanor, what would it be? Why?
How do they greet someone they dislike / hate?
How do they greet someone they like / love?
What is the smallest, morally questionable choice they’ve made?
Who do they keep in their life for professional gain? Is it for malicious intent?
What’s a secret they haven’t told serious romantic partners and don’t plan to tell?
What hobby are they good at in private, but bad at in front of others? Why?
Would they rather be invited to an event to feel included or be excluded from an event if they were not genuinely wanted there?
How do they respond to a loose handshake? What goes through their head?
What phrases, pronunciations, or mannerisms did they pick up from someone / somewhere else?
If invited to a TED Talk, what topic would they present on? What would the title of their presentation be?
What do they commonly misinterpret because of their own upbringing / environment / biases? How do they respond when realizing the misunderstanding?
What language would be easiest for them to learn? Why?
What’s something unimportant / frivolous that they hate passionately?
Are they a listener or a talker? If they’re a listener, what makes them talk? If they’re a talker, what makes them listen?
Who have they forgotten about that remembers them very well?
Who would they say ‘yes’ to if invited to do something they abhorred / strongly didn’t want to do?
Would they eat something they find gross to be polite?
What belief / moral / personality trait do they stand by that you (mun) personally don’t agree with?
What’s a phrase they say a lot?
Do they act on their immediate emotions, or do they wait for the facts before acting?
Who would / do they believe without question?
What’s their instinct in a fight / flight / freeze / fawn situation?
What’s something they’re expected to enjoy based on their hobbies / profession that they actually dislike / hate?
If they’re scared, who do they want comfort from? Does this answer change depending on the type of fear?
What’s a simple daily activity / motion that they mess up often?
How many hobbies have they attempted to have over their lifetime? Is there a common theme?
i was reading my writing so far and noticed that it's kind of hasty? it feels like the scenes pass too quickly and characters act and make decisions too fast. i'm kind of a pantser and still on my first draft so there's definitely gonna be a lot of revisions but i was wondering if you'd have any advise on how to make the time in my story pass more naturally as opposed to stuff happening kind of rapid-fire. my story is high fantasy if that's relevant. i hope i worded this in a way that is understandable.
(also thanks so much for running this blog, it's very helpful)
The thing about scene pacing is it has nothing to do with time. It isn't about how long it takes the reader to read the scene, the amount of time that elapses in the story during the scene, or how fast/slow these events play out. Here's why:
-- readers read at different speeds -- scenes can occur over a period of minutes or days in your story -- scenes can be fast-paced or slow-paced depending on need
So, if your scenes are feeling rushed, it's not because you need figure out how to make the time pass more naturally. It's because not enough is happening in your scene. In other words, you don't have a good grasp on what scenes are supposed to accomplish and how to structure them.
Your scene should include the following elements:
1 - A Writer Understood Purpose - First and foremost, as the writer, you should understand the purpose (aka "goal") of the scene in terms of what it accomplishes in the bigger story. Does it advance the plot in some way? Does it develop the protagonist and/or other main characters in a way that is crucial to the plot? Does it develop the setting, back story, or otherwise give the reader information they need in order to understand the story?
2 - Clearly Established Setting - Imagine if you went to see a play, but the stage had no backdrop, no scenery, no props. It was just a big empty stage with actors on it. Imagine how much you would lose without understanding where this scene was taking place. It works the same way in fiction, which is why it's important to start a scene by giving the reader some idea of where it's taking place. Using sensory and emotional description, you can give the reader a good image of the scenery and what it means to the POV character/s and the scene that's about to unfold.
3 - Relevant Characters - A scene can't play out without its requisite characters, but "requisite" is the keyword there: only characters who are relevant to the purpose of the scene--as well as "background extras" who are there to fill small-but-necessary roles and lend to an authentic setting... such as the teacher and other students in a classroom scene, or other patrons and servers in a restaurant scene. However, don't include main or secondary characters just to include them. They should be there because they need to be or because it makes sense for them to be there.
4 - Scene Conflict - Just as every story needs a conflict (an over-arching problem that must be resolved), so does every scene. Scene conflict can be internal (within the character's heart and mind) or external (in the character's environment). The purpose of the scene is to either resolve the scene conflict or propel it toward a future scene.
5 - Clarified Motivation and Goal - Because you understand the purpose of the scene (what you're trying to accomplish in the scene as the writer) and because you know the conflict/problem that must be resolved, it's important to clarify your character's scene goal (what they're trying to do in order to resolve the scene's problem, or their attempt to resolve it) and what is motivating them to resolve this conflict. Why is it important to them?
6 - Relative Balance of Exposition, Action, and Dialogue - Most scenes should have a relative balance of exposition (narrator explaining things), action (things happening), and dialogue (characters talking.) However, there are sometimes scenes that will lean toward more exposition, more action, or more dialogue. It just depends on the needs of the scene, but generally-speaking, you want a reasonably good balance. If there's no story-centric reason 90% of the scene needs to be dialogue, you need to make sure you balance things out a little more between dialogue, action, and exposition.
7 - Exploration of Emotion - Even in stories that are fully plot-driven, there needs to be an exploration of the emotions being felt by the characters in the scene, and an attempt by the writer to translate those emotions to the reader. The movie Jurassic Park, for example, was pretty fully plot-driven... it wasn't really about exploring internal conflicts or character arcs... but the emotion felt by the characters at throughout the story went a long way in making the reader feel things alongside them. Who can forget Dr. Grant seeing the dinosaurs for the first time:
Or Lex trembling when she saw the raptor in the visitor's center:
By illustrating character emotion using external cues (body language, facial expressions, gestures) and internal cues (sensations like heart pounding, processing what emotions are being felt and what it means), and by exploring how these emotions relate to the plot (and character arc, if there is one), we can create a much deeper sense of what's happening in the scene and why it matters.
Scenes, like plot, have their own structure. Just as with plot structure, you can vary your scene's structure according to the needs of your scene, but generally speaking it will look like this:
Beginning - hook and setting establishment
Conflict Development - introduce or reiterate the scene conflict; clarify character motivation, goal, and what's at stake. Introduce the obstacles or challenges that raise the stakes or make it more difficult for the character to achieve their scene goal
Climax - The conflict reaches its peak... the character attempts to resolve the scene conflict for good, or at least temporarily. Or, at the very least, something significant occurs
Resolution/Denouement - The scene conflict is either resolved or it's set aside to be dealt with later. The character reflects on what happened, what it means, and what's next
Transition to Next Scene - We usually want to end a scene with some hint of what the next scene will be to create a smooth transition to the next scene. This could be a statement of time, like, "In another week, Roland would return from Bruges and she could finally talk to him about what was going on." Or, it can be a cliffhanger, like, "But it wasn't Bernard and Cleo who got out of the taxi... it was Roland and Cleo. But Roland was supposed to be two-thousand miles away in Bruges..." Or, it can be an establishment of what comes next. "Whatever Roland was up to, she'd have to wait until tomorrow to snoop around and find out more."
By making sure your scene includes the proper elements and generally follows a basic scene structure, you can ensure that there's enough happening in the scene to keep it from playing out too quickly.
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I’ve been writing seriously for over 30 years and love to share what I’ve learned. Have a writing question? My inbox is always open!
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Co-workers: you're so anti-social, always in your little world.
Me: *sitting in the corner, disassociating while writing my book in my head*
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