There are a few programs I use on an almost daily basis as an artist and illustrator which I find invaluable, but that seem to be unfortunately more secret than they deserve to be. Which is too bad, because they solve a lot of small workflow problems that I think a number of people would find useful!
Iāll keep this list limited to my big three, but it is organized in order of usefulness. (And incidentally of compatibility, as the latter two are Windows-only. Sorry! Please do still check out PureRef though, Mac users.)
PureRef is a program specifically designed to make it easier to view, sort, and work with your references. I actually put off downloading it initially because it seemed redundantā couldnāt I just paste the refs into my PSD files? Indeed, the only real barrier to working with PureRef is that learning the keyboard shortcuts and the clicks to move around the program takes a little while. But getting over that hump is well worth it, because it has some distinct advantages over trying to organize your refs in your actual art program.
Firstly, youāre no longer bogging down your actual PSD file with extra layers, nor having to fight with said layers at allā PureRef has no layer panel, so you never have to scramble to grab the right one. All images you paste into the program retain their original resolution data, so you can resize, rotate, crop, etc as needed without distortion. If you find yourself needing to adjust the values, color, etc of a ref image, you can just copy paste it into Photoshop, make your adjustments, and copy paste it back into PureRef.
The other great advantage is that you can toggle the program as āStay On Topā and keep it above Photoshop (or whatever else)ā which was always a problem when trying to make a reference collage in a separate PSD file. I find that I just donāt look at my references as much as I should when they are on a second monitor, and this solves that problem.
Iāve used it religiously for about a year now, creating a new PureRef file for every illustration I do, as well as a few for specific characters, cultures, or settings in personal projects. As you can see in the example above, I like to sort my images into little clusters or āislandsā of specific content, so that I can easily scroll out to see the entire reference map, then zoom in to the relevant cluster easily.
There is one big tip I would suggest for using this program, if you have the harddrive space: As soon as you get it, turn on the āEmbed local images in save fileā option. This will make your PureRef files bigger, but youāll never have to deal with a ābroken linkā if you move around the source files you originally dragged in.
This is such a simple little app that it doesnāt have a very formal name, though I think of it as āWorkā or āWork Workā (for some reason.) Itās a timer that counts when your cursor is active in any (of up to 3) program you set it to count for, and stops counting when you change programs or idle. No starting, pausing, stopping, or forgetting to do any of those three things.
I use this one to accurately track my hours, both to inform myself and for commissions or other client work. At the end of a work session, I take the hours counted and add them to the hours Iāve already spent on that image in a spreadsheet.
I have it set to count my three art programs (Photoshop, Painter, and Manga Studio), so based on the settings I use, it doesnāt count time that I spend doing relevant work in my browser (such as looking up an email to double check character descriptions or ref hunting), so to counter that, I set the āTimeoutā option in itās menu to 360. This means it will count to 360 seconds of cursor inactivity before it considers me idle and stops counting. Since it instantly stops counting if you switch to ānon-workā a program, I figure this extra time just about cancels out relevant time that it ignores in ānon-workā programs by counting an extra minute or so when I walk away from the computer to grab some water or what-have-you.
I use Carapace the least of these three, since my work doesnāt often have a need for creating perspective lines. But when there is architecture involved in something, this proves invaluable in simplifying that process.
Carapace lets you copy paste an image into it, and then drop in vanishing points and move them around to create perspective lines. (Though youāll want to scale down your full res drawing or painting a bit to avoid lagging the program.) Like with PureRef, fighting the shortcuts is the worst part of it, though for myself itās more of an issue in this program because I donāt use it often enough to remember them. Still, it gets the job done, and itās easy to adjust the points to feel things out until you get them ārightā. Then you just copy and paste the grid back into your art program and youāve got that information to use as need be on its own layer.
Of course, using Carapace isnāt a replacement for actually knowing how perspective worksā you still have to have a sense of how far apart the vanishing points should be placed to keep things feeling believable. But it sure does save you a lot of trouble once you do have that knowledge.
So, there are my big three recommendations for programs to help your art workflow. I hope people find them usefulā if you do, please share so that they climb a little higher out of their unwarranted obscurity! And if youāve got a favorite tool like this that I didnāt cover, feel free to share it in the comments. I know Iām curious to see what else is out there, too. Also, if Mac users have any suggestions for programs that fill similar functions, feel free to share there as well!
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NOTE: this is no way the best or most common method of picking colour, it is simply what iāve found very useful for my own personal use, and it works very well in my favour. iām also not a native english speaker so there might show up some embarrassing spelling mistakes. if thereās any questions feel free to hit me up in my askbox!
SKIN TUTORIALĀ || HAND TUTORIALĀ || EYE TUTORIALĀ || NOSE TUTORIAL
SO YOU WANNA DRAW CATS AND DOGS BUT THOSE PESKY SNOOTS GET IN THE WAY
Hereās a hopefully helpful tutorial on how to draw them from memory but it also helps to understand and break down how to see their structure when you use reference!
Remember, itās always best to learn the anatomy of an animal first before trying to stylize it. This way you know the rules and can choose which ones to break!
Please do not repost this tutorial or any images from it. Permission will not be granted. You may post a link to this post instead to help spread it from the original source.
Bodies:
how to draw arms
*Hands*
How To Draw Hands
hands hands hands
more hands
another hand tutorial
How to draw butts&thighs
draw knees
draw feet
Kneeling + Sitting ref
Body anatomy help
The male torso
Muscular male with bow stock photos
Lots of Stuff
All about the human body
Pose studies
100+ anatomy references
Sitting poses
pose reference blo
realistic woman body ref
male body
Pose Maker
Poses
hundreds of pose references wowie
a guide to figure drawin
torso reference
How to draw penis
Penis ref
Kissing ref
Faces:
Drawing expressions Ā Ā
Creating expression
Avoiding same face
How to draw faces
*Heads
Heads&Angles
contouring and highlightin
drawing eyes
*How To Draw Noses
drawing ears
how to draw profiles
*How To Draw Lip
lips ref
lip tutorial
Hair:
Hair tutorial
Hair+Fur
how to draw curls
*How To Draw Hair
Clothes:
Drawing clothe folding
How to draw folds
Folding ref
how to draw jeans
hat ref
*How To Draw Fabric Folds/Creases
how to draw shoes/feet
hecka lot of clothing refs
Other (Person Related):
Flower crown tutorial
Drawing horse/animal legs on humans
Anatomy of mutant humans
Mass art ref
Drawing human wings
draw wings
*How To Draw Cuts And Bruises
wings
Other (non-specific):
How to draw ice
Drawing clouds
Creature design
Tutorial masterpost (100+)
How to colour
Drawing ref masterpost (10+)
paint blood
shadow help
draw grass
I made this most for my own benefit to organize this stuff, and have no idea how to make a masterpost!
Start pushing for a movie or show about the Young Avengers, because hot fucking damn THERE YA GO.
Ya got Koralina Dean who is a lesbian, and has badass solar energy powers.
The girl sheās dating, Julie Power, who is pansexual.
Teddy Altman akaĀ Dorrek, who is half Hulk half changling and also gay. Heās also an alien prince.
And Billy Kaplan, who has fucking reality warping abilities, a shitload of kenetic abilities, healing telepathy. Heās also Scarlet Witchās reincarnated kid. Heās dating Dorrek.
So weāve got these, frankly, awesome as all hell characters with some cool powers (seriously Wiccanās powers are fucking badass, just like Scarlet Witch. And Koralinaās powers? Stunning to look at, absolutely stunning), yet I donāt see ANYBODY claiming about there not being enough LGBT represation talking about them; if itās simply a matter of not knowing, here you are! Now you know, read up on them to your heartās content just like Iām doing right now (Avengers Academy seems pretty damn interesting period, if itās good and not apart of the clusterfuck that is currently Marvel I may just have to get some of the comics).
Marvel has always been pretty good about diversity with their characters; race, ethnicity, religion, sexuality, the whole shebang. So Iām not really understanding this need to force LGBT status on non-LGBT characters, when we have these characters already.
No, I donāt want Cap to have a boyfriend if it means itās forced bs to make shippers happy, that doesnāt sit right with me. Give the characters like the ones listed above more love and attention, who knows we may see them on the big screen one day.
More of a chance than we will forcing LGBT status on non-LGBT characters, thatās for sure.
Frankly, I wanna see Northstar in something, and yes it is mostly because heās Canadian.
-Espeon
Actually
The question I get the most is how I write characters that feel like real people.Ā
Generally when Iām designing a human being, I deconstruct them into 7 major categories:
1. Primary Drive 2. Fear: Major and Secondary 3. Physical Desires 4. Style of self expression 5. How they express affection 6. What controls them (what they are weak for) 7. What part of them will change.
1. Primary Drive: This is generally related to the plot. What are their plot related goals? How are they pulling the plot forward? how do they make decisions? What do they think theyāre doing and how do they justify doing it. 2. Fear: First, what is their deep fear? Abandonment? being consumed by power? etc. Second: tiny fears. Spiders. someone licking their neck. Small things that bother them. At least 4. 3. Physical desires. How they feel about touch. What is their perceived sexual/romantic orientation. Do their physical desires match up with their psychological desires.
4. Style of self expression: How they talk. Are they shy? Do they like to joke around and if so, how? Are they anxious or confident internally and how do they express that externally. What do words mean to them? More or less than actions? Does their socioeconomic background affect the way they present themselves socially?Ā 5. How they express affection:Ā Do they express affection through actions or words. Is expressing affection easy for them or not. How quickly do they open up to someone they like. Does their affection match up with their physical desires. how does the way they show their friends that they love them differ from how they show a potential love interest that they love them. is affection something they struggle with?
6.Ā What controls them (what they are weak for): what are they almost entirely helpless against. What is something that influences them regardless of their own moral code. Whatā if driven to the end of the wireā would they reject sacrificing. What/who would they cut off their own finger for. Ā What would they kill for, if pushed. What makes them want to curl up and never go outside again from pain. What makes them sink to their knees from weakness or relief. What would make them weep tears of joy regardless where they were and who they were in front of.Ā
7. WHAT PART OF THEM WILL CHANGE: people develop over time. At least two of the above six categories will be altered by the storylineāeither to an extreme or whittled down to nothing. When a person experiences trauma, their primary fear may change, or how they express affection may change, etc. By the time your book is over, they should have developed. And its important to decide which parts of them will be the ones that slowly get altered so you can work on monitoring it as you write. making it congruent with the plot instead of just a reaction to the plot.Ā
Thatās it.
But most of all, you have to treat this like youāre developing a human being. Not aĀ ācharacterā a living breathing person. When you talk, you use their voice. If you want them to say something and it doesnāt seem like (based on the seven characteristics above) that they would say it, what would they say instead?
If they must do something thatās forced by the plot, that they wouldnāt do based on their seven options, they can still do the thing, but how would they feel internally about doing it?
How do their seven characteristics meet/ meld with someone elseās seven and how will they change each other?
Once you can come up with all the answers to all of these questions, you begin to know your character like youād know one of your friends. When you can place them in any AU and know how they would react.
They start to breathe.