This took a while, but here are my (brief) thoughts on each Class. For this post I decided to outline the personal quests for the Classes, they’re pretty barebones but I hope you get the gist! Also, I paired up Witch with Sylph and Maid with Heir, I won’t explain why here but I promise it makes sense!
Creation/Healing vs Destruction
Witch:
Witches want to make things better, and they know exactly how to do it! …or maybe not. Witches start off very confident in their actions and beliefs until they reach a point where they have to confront contradictory evidence. Their challenge is to accept that their way of fixing things may not be the best and to adapt their ways to actually accomplish their goals.
Sylph:
A Sylph will, at first, find themselves filling a necessary role that may often go overlooked. They may feel very passionate about this role and its importance, despite what others think. However, they may come to the realization that how they’ve been going about their role was all wrong, and maybe what they were doing was never actually helping in the first place, just keeping up the status quo. From there their challenge is to fix their role to get what they want done done.
Prince:
A Prince will start off vehemently rejecting their Aspect, even if they hold an intense interest in it. As such, it would look as if they were a player of the opposite Aspect. This rejection can be caused by many things, such as insecurity, confusion, societal pressure, etc. A Prince’s challenge would be to accept themselves and their Aspect, fighting with it instead of against it.
Bard:
Bards reject their Aspect as well, but they do so more through avoidance due to fear. In this avoidance they cling to the opposite Aspect for reassurance, even while it may be destroying a very important part of their lives. Soon they will reach a point where they can’t avoid whatever it is they’re avoiding, whether through the loss of what they’re using to hide or some kind of intervention. The Bard’s challenge to confront the part of themselves and their Aspect they fear and use it to their advantage.
Becoming vs Knowing
Maid:
In the beginning, a typical Maid might feel as though they are stuck on a set path. Their circumstances may be out of their control or their abilities are being used in a way that makes them unhappy. Eventually they will reach a breaking point, lashing out and rejecting everything they were being used for. A Maid’s challenge is to reclaim their Aspect and use it in a way that finally benefits them.
Heir:
Like a Maid, Heirs are extremely influenced by their Aspect. They may not question at all why they think the way they do or act the way they do, content to be what they’re told to be. Of course, this gets them into trouble, at which point their challenge is to recognize how they are being influenced and how to use that influence to their advantage.
Mage:
A Mage is very familiar with their Aspect right from the beginning, usually from ongoing negative experience. As such they may feel resigned to their life as it is and only ever see their Aspect in a negative light. They may also feel that their knowledge or experience isn’t worth very much, since it isn’t very helpful. But there will come a time when it is extremely useful and they will have to get to know the positive parts of their Aspect to continue to grow.
Seer:
Seers begin very self assured in themselves and their knowledge. They like to believe that they have a strong grasp on their Aspect and rarely question this. However, something may come along that breaks their confidence, that makes them question everything they thought they knew. From here they must find a way to resist falling into despair and learn how to trust themselves and their knowledge again.
Stealing vs Protection
Thief:
Thieves are ambitious and confident people, they get what they want and they feel justified in doing so. They aren’t bad people, they just become so focused on what they want that they may end up hurting the people around them. The challenge for a Thief is to realize how they can hurt people and the importance of letting something go. After all, not all ends justify the means.
Rogue:
At their core, Rogues like to do things for the benefit of the people around them. They always give what they can, but it never feels like enough. They may try to put up a front to hide this insecurity but they feel it all the same. The challenge of the Rogue is to help others without neglecting themselves. A big part of that is knowing their own limits and gaining the ability to say no.
Knight:
Knights can be characterized by the abundance and skill they have with their aspect while also holding a deep insecurity about their prowess. They typically hide this insecurity behind a mask, by emphasizing a certain part of their personality or portraying a type of character. After what they consider to be a major failure they may give up anything to do with their Aspect. Their challenge then is to recognize their skills, take off their mask, and stop being so hard on themselves.
Page:
Pages are very confident in their mastery of their Aspect! They have no doubts about this, how could they, considering how devoted they are to their own understanding of it? But, what if they’re wrong? What if everything they’ve based their life and goals on was a complete misunderstanding of the entire concept? That would be pretty upsetting! After learning this truth, a Page’s goal is to reflect on their Aspect and how it interacts with their life. From there the Page will be able to fully wield their Aspect with true mastery!
Like always, please let me know if you have any thoughts!! Next post will be what I’ll generally be doing on this blog, so look forward to that!
“Squirrel makes a home outside a window and then moves the family in over the cold months”
(via)
Could you analyze the Rogue of Light (my classpect XD), please? Thanks ~♥
Yeah.
This is one that I can relate to.
Rogue - passive stealing class, one who steals aspect, or steals through aspect for others.
Light - control of light, and luckiness.
The Rogue of Light is one who steals Light, or steals through Light for others.
The opposite of a Rogue of Light is a Page of Void.
Buckle in, boys.
The Rogue of Light is essentially the classpect of rambling. They are all about learning information and stealing it. The Rogue of Light is literally full of random and useless information that they really want to share.
The Rogue of Light steals information from a variety of sources. Their memory might be shit, but they are fantastic at remembering various things that their brain happens to latch onto. For instance, something as trivial as guard rails or road safety might be something that they latch onto.
This is a classpect that someone might call "neurodivergent-coded" because of how it works. It's a setup for ridiculous folly like that. They're so normal.
Rogues start out perceiving that they don't have much of their aspect. For a Rogue of Light, this basically means that they think they're stupid. They aren't. There's a difference between being stupid and being a dumbass.
The Rogue of Light always assumes the worst of their knowledge. They fear being wrong, so they don't do anything about it. They're not all about flashiness like a Thief, they just prefer to do things in the background, which mirrors Void.
The Rogue of Light struggles with accepting that they can be smart too. They go to quite ridiculous lengths to assure the people around them that no, they're not as smart as they are.
As one of my English teachers once put it, a "delusion of commonness."
They cannot see what's in front of them, and what's in front of them is that they are smart. The people surrounding a Rogue of Light know that the Rogue is very, very smart. Even admirable how much a Rogue of Light knows about certain topics.
The Rogue of Light is the type of person to get REALLY into a certain type of media, and then not shut up about it. Ever.
8/6/21 - The Baker Witch (who needs a proper name) and her familiar, the pot-bellied pig, Pot roast.
oh yeah, with the new size limit for .gifs this thing can finally be posted
Theyre just in a silly goofy mood 🪱🍬
Poser https://www.instagram.com/p/CYkJ4YnrjOU/?utm_medium=tumblr
oops, posted this one on the wrong blog
Got another set of quick lands. This one, even quicker, the session it’s a part of is a speedrun. These are often not as detailed as the others, as the players want to get them done as fast as possible, and not linger on fancy tidbits like governments.
Land of Milk and Honey - Thief of Life A prosperous land of sweet fruit and gold. The land’s lambs play with not a care in the world. There are even legends circulating of the mythical ambrosia, which can heal any wound in the right hands. Euthenia will release the hoard if you give her a taste of ambrosia. To make ambrosia one must find the fields of gold, and extract the honey from the many beehives there. Getting enough nectar for the ambrosia will either require fully destroying all hives, or waiting a full day for the honey to replenish. (waiting a full day is bad because speedrun, remember)
Land of Death and Taxes - Maid of Doom A land which refuses to obey laws, rules or fate. The coyote consorts sometimes die for no reason. Just living here is taxing. All this chaos because the Codex Regulatorix was destroyed. To fix this, go to the tower, and place any piece of literature on the pedestal. The scraps of the codex still hold power, and if repaired, or alchemized with equipment they can create powerful doom equipment. I made the maid burn a cruxite book as their entering item and told them it was titled Codex Regulatorix. They actually clued into this, which was pretty sweet.
Land of Smoke and Mirrors - Witch of Light A Land choked by smoke and darkness. The land’s bat consorts can’t see anything, and don’t even realize that they could just echolocate. Go to the sky ring and move the prisms and mirrors to illuminate the land. Prism and Mirror shards are this land’s aspect themed equipment alchemization fuel.
Land of Null and Void - Witch of Void This land is just, nothing. There’s nothing here. This is barely a land at all. But, if you just, change the void, you can make something. You can break the rules of nothingness. Each gate leads to a control station. Press a couple buttons, and manipulate the void into becoming not quite void. The voidy goo coalesces into objects and people. What no i definitely didn’t steal that name from an ask, there just aren’t that many void themed metaphors out there.
Land of Weathering and Storms - Maid of Breath The constant storms here prevent anyone from going outside, while great winds buffet the camel consorts and objects around, restricting things to their own counties. The maid must bring stones of Breath to the palaces of the north, south, east and west winds to calm the storm.
Land of Boils and Frogs - Heir of Space This is just the Land of Canvas and Frogs again, except it rains boiling water sometimes and washes away all the paint. Big blank land where if you paint stuff it comes to life. Ok, now go breed the frog.
Let's make an oc! (putting this here too because 👉👈)
This is kinda relaxed blog where I retweet cool stuff, make some posts about Homestuck Classpect stuff that I think about and post art that I either am working on or finished. If your interested in classpect questions or art commissions then drop an ask, soon I’ll get a Patreon opened up when things become official and until then feel free to make free request.
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