Skylander Cynder, she’s my favorite
My first artfight post! This is for user: Catwolfemoji I have now been informed that ibispaint has custom brushes and I didn’t need to draw every piece of grass by hand. Knowing me I probably would anyway for the vibes.
Speedpaint below
Someone told Doey they saw Dogday upstairs or something..
(Continued:)
Bonus:
An art dump! This is just some old art I really like and thought I’d dump here
apparently its yugi’s birthday today. happy pride month king
anyone remember what these things are called like little cartoony expressive doohickies i think they have a real name but i can’t remember
Do you have any advice or tips with drawing? Any will help me I hope you have a good day
I think it would help to analyze references in the beginning, to build up a visual library
I was taught at university to first see the general masses, the silhouette. This method is called “general to particular”. And due to this stage, it is much easier for you to perceive the image, the composition as a whole, rather than running straight away to draw eyes, hands or other details
Starting with a silhouette also helps to create character designs in the future ✍️
Then you can already outline the construction, the middle forms. Again without small details, but you can leave a hint of them with the help of auxiliary lines.
I don't really work with tone so much at this stage, I just showed you how you can even use it to outline light shading (also common masses)
It also helps to do chopped, rough construction with a couple lines. I would generally advise practicing confidence in hand movements and understanding of general shapes. How clean your sketches are will help you navigate more easily in the future. And general shapes affect mostly how you can stylize body parts, how you understand their construction based on simple geometric shapes. It's a mistake to think that working with a reference is a one-to-one repetition of the original image. Artists use some kind of distortion of proportions, changing details or a little pose based on experience to make a character or work more dynamic
And then you can go into detail 💅
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I mean, already as in my experience I say that repeating or re-learning the base, which is lines, shapes, improves your drawing skill.
Because the faster you get through sketches, the faster you can move on to other stages of drawing, and still make fewer fundamental mistakes
And if you want to study anatomy, plastic anatomy would be the way to go for artists. I worked up my anatomy by looking at books and tutorials from the authors belowotome ↓
The authors of this book post tutorials using 3D models on Pinterest and ArtStation
I realized for myself that I am not a classical artist, that learning from the works and books of old academic masters is boring and not interesting to me. My approach is to analyze not only nature, but also 3d models. Analysis of 3d models helps with understanding of shapes in space, light shading and “what are occlusions” for game rendering ↓
Like this :D. But this is already relatively my old work and now I can do better, but I'm lazy
I hope my tips were helpful 🗣️
This feels pretty ominous
How is a whole season of zexal just with Yuma??
I’m sorry I can’t survive 60+ episodes with just Yuma, I need additional flavors
I’m obsessed, stressed, and trying my best||multi-fandom||Hobby Artist/Author
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