AU where Chihiro survived the attack but no one realized until he woke up
I spent forever on this I hope it’s entertaining 😁
Anyway let Chihiro say fuck 2020
1. It helps people who have a low sense of self-worth and makes them see themselves through the eyes of someone who would stick by them no matter what.
2. It’s a valid form of self-love.
3. People can use it as a coping method (example: someone still living in an abusive household and are unable to escape so they take solace in their favorite fictional world), or as a simple comfort method.
4. It can literally save lives.
5. There is no risk of infidelity, heartbreak, or even abuse and venereal diseases.
6. People can be legitimately attracted to fictional characters.
7. There’s no obligation to disregard your own feelings just to keep them happy or sacrifice important ambitions to stay with them.
8. Some people use the idea that their fave will be proud of them if they reach a certain goal as motivation.
9. For some people, self-shipping can help them find themselves.
10. It’s 100% harmless.
Oh, and contrary to what antis believe, self-shippers actually CAN distinguish reality from fiction, so miss us with that tired old argument.
Part 2 of commissions for @our-happygirl500-fan with these lovely gals as the Heathers from the musical :’D
More inadvisable diegetic explanations for why your soulslike protagonist keeps coming back from death:
Something happened with you and Death that's made things, like, super awkward between the two of you, and Death has been deliberately avoiding you ever since. You don't like to talk about it.
A mad scientist who's experimenting with the reanimation of dead tissue keeps resurrecting you by mistake. They aren't even looking for you specifically – you just keep coincidentally ending up in their corpse pile, and they never realise it's you on the table before pulling the lever; they're extremely sick of seeing your face.
God has a gambling problem, and He made a bet that somehow requires you in particular to be alive. Every time He brings you back He's going double or nothing on the wager; at this point He couldn't stop even if He wanted to, because the consequences of cutting His losses would literally be unimaginable.
You're a rogue member of a secret society of anthropomorphic cat sorcerers who've conquered death by sealing the entire city inside an enormous enchanted box, thus rendering your dead/alive state ontologically ambiguous; your quest is to open the box, thereby making your erstwhile peers – and yourself – mortal again.
The sin that damned you to Hell was so fucking weird that there genuinely isn't a page in the big book of punishments for that, and it turns out that there's no particular mechanism in place to stop you from just wandering off and doing whatever while they're trying to figure out what to do with you.
You're actually playing as an endless series of eerily similar cousins out to avenge the original player character's cutscene-mandated prologue death, and that's why you need to go on a corpse run to get your shit back every time you die: you're literally retrieving the previous cousin's stuff.
Have you ever wondered what actually happens if you ignore the warning in the erectile dysfunction medication's fine print to see a doctor if your erection lasts longer than four hours? Well...
All you’ve ever wanted was to be feared and rule the world but every villainous act you commit backfires. Steal candy from a baby? Poisoned candy, baby saved. Steal the baby? Abusive parents. Threw a woman off a building? Push she needed to unlock her powers of flight, she’s now your sidekick.
GAY PUMPKINS 👏 GAY PUMPKINS 👏 GAY PUMPKINS 👏
Day 12 : Slippery !
So I spent a lot of time wondering what the hell I could draw with slippery as a theme, but then I remembered that w o n d e r f u l line from Ibuki in SDR2 and then this idea just wouldn't leave my mind. So here you go !
Writing fight scenes
masterlist. main navigation.
@bluebxlle_writer on Instagram
A fight scene should be fast-paced and intense. Unless it's a final battle with numerous parties, a fight scene that's too long tends to take away suspense. To speed up your pacing, use active voice to describe movement and don't overdescribe your characters' thoughts. Excessive inner monologue will be unrealistic, as people usually have no room to think during intense combats.
Here's a point that people often overlook, but is actually super important. Through fight scenes, you should be able to reveal your characters' contrasting mannerisms and personality. A cunning character would play dirty - fighting less and making use of their opponent's weakness more. A violent character would aim to kill. A softer one would only target to disarm their enemies, using weakened attacks. A short-minded character would only rely on force and attack without thinking. This will help readers understand your characters more and decide who to root for.
Not only the characters, you also need to consider the setting of your fight scene and use it to your advantage. Is it suitable for fighting, or are there dangerous slopes that make it risky? Are there scattered items that can help your characters fight (e.g. nails, shards of glass, ropes, wooden boards, or cutlery)? Is it a public place where people can easily spot the fight and call the authorities, or is it a private spot where they can fight to the death?
The main things that you need to describe in a fight scene are :
• Characters involved in the fight
• How they initiate and dodge attacks
• Fighting styles and any weapons used
• The injuries caused
Be careful to not drag out the description for too long, because it slows down the pace.
By raising the stakes of the fight, your readers will be more invested in it. Just when they think it's over, introduce another worse conflict that will keep the scene going. Think of your characters' goals and motivations as well. Maybe if the MC didn't win, the world would end! Or maybe, one person in the fight is going all-out, while the other is going easy because they used to be close :"D
Fights are bound to be dirty and resulting in injuries, so don't let your character walk away unscathed - show the effect of their injuries. For example, someone who had been punched in the jaw has a good chance of passing out, and someone who had been stabbed won't just remove the knife and walk away without any problem. To portray realistic injuries, research well. I have two posts about writing realistic pain and injuries back in my pink theme, check them out if you need any reference!
You don't write fight scenes only to make your characters look cool - every fight needs to have a purpose and drive the plot forward. Maybe they have to fight to improve their fighting skills or escape from somewhere alive. Maybe they need to defeat the enemy in order to obtain an object or retrieve someone who had been kidnapped. The point is, every single fight scene should bring the characters one step closer (or further :D) to the climax.
• Hand to hand combat :
Crush, smash, lunge, beat, punch, leap, slap, scratch, batter, pummel, whack, slam, dodge, clobber, box, shove, bruise, knock, flick, push, choke, charge, impact
• With weapon :
Swing, slice, brandish, stab, shoot, whip, parry, cut, bump, poke, drive, shock, strap, pelt, plunge, impale, lash, bleed, sting, penetrate
18, she/her, cisgender, demi-aroace bi/pan/lesbian/queer/labels are hard ok;;; Come watch me sell my soul to a new work of fiction every week
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