More In My 'Missing' Yugioh Fusion Monsters, This Time Union Support. The "Metalizzing Parasite"s Are

More In My 'Missing' Yugioh Fusion Monsters, This Time Union Support. The "Metalizzing Parasite"s Are
More In My 'Missing' Yugioh Fusion Monsters, This Time Union Support. The "Metalizzing Parasite"s Are

More in my 'Missing' Yugioh Fusion monsters, this time Union Support. The "Metalizzing Parasite"s are a strange case, with the both being high level low stat union monsters that have no support, why there isn't a archetype or support for just them is beyond me. Yes the Trap protection is kind of useless, but it fits the them of the other tow giving protection from Spells & Monster Effects.

Metallizing Paraisite – Eliptite

Lv 7/WATER/Aqua/Fusion/Union/Effect

1000/500

1 Union Monster + 1 Monster

Must be first Special Summoned by shuffling the above material from your Field or GY into your deck. One per turn, you can attach a Non-Light Non-Machine Union monster from your deck to a Monster you control that it can equip to, except this monster. Once per turn, you can either: Target 1 monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. The equipped monster is unaffected by the effects of Trap Cards your opponent controls.

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1 week ago
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2 years ago
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(Would this count as a one use ranged weapon with Necrotic damage?)


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4 years ago
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3 years ago
Have Been Taking A Break From Doing Landscapes And Wanted To Try My Hand At More Figures, At The Same
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6 months ago
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3 years ago
Wanted To Try My Hand At A Transformation Sequence, No Overall Great But Its My First Time Trying.
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Wanted to try my hand at a Transformation Sequence, no overall great but its My first time trying.


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2 years ago
Fell Of The Face Of The Earth Half Way Threw December, Not Planning On Finishing The Oreo DnD Characters

Fell of the face of the Earth half way threw December, not planning on finishing the Oreo DnD Characters because F*ck Wizards, Hasbro & there subsidiaries. Working on things for my Portfolio, Here's one.


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6 months ago
Some Fanart Of TheLoadingCrew's Character "Princess Hime" From The Complete Waifu Handbook.

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4 months ago

MTG Ramblings: Equipment Mana Rocks

A new year for ramblings, new year for BS ideas. This time being Magic the Gathering, Magic is a complex game and only getting more with power creep in order to sell products, with this need to make money they have to plat it safe and won't experiment in how mechanics work. This is where we step in and create possibilities that they are too much of a cowered to do/revisit, this time ramping equipment.

Inspired by Future Sight's "Second Wind" & "Flowstone Embrace" Future Sight being the 'Stuff we may do in the future' set was made up of one-off mechanics in order to invoke a "Welcome to the World of Tomorrow" feeling. Some were successful and we have scene some cards after the set, but others they have admitted they they can never do again, 'Second Wind' being one of them for how confused players were with it. It is a Aura Enchantment that taps to tap or untap the Enchanted creature, no the Enchanted creature does not tap to do this effect the Aura itself does. When you put it like that it makes sense, but with the literal rest of the cards having static effects or the 'Enchanted creature has "Tap to -"' in the mist of a game is confusing. So I want to add to that more, this being Equipment that are also Mana Rocks.

What do I mean by this, I mean what I mean, that being Equipment like your various "Bone Saws" & "Swords of Fire and Ice" combined with ramping artifacts that tap for Mana such as "Marble Diamond" or "Drake-Skull Cameo".

Some of the advantages of this: would being able to have smaller sets with a good amount of ramp & complexity needed to make a satisfying experience, as well as to give equipment more slots in a set without making the play experience less desirable/bogged-down by not being able to use/equip it to creatures and take up valuable space in a deck (For Draft & Limited formats)

Down sides will be: Having to make it's Casting Cost being a minimum of 3 mana without the equip cost, or 4 mana or higher depending on the Effect of the Equipment being higher powered. People not understanding that you could tap the equipment while equipped to add mana. I don't think a dule colored rock can exist needing to be a base 4 with a equip cost of at least 3 in order to not overshadow/power creep the the 'Clue stone' cycle.

(Tangent; Dammit WotC you print the mana rocks in every commander product you make, reprint the Cluestones to update them to have the 'Clue' subtype. I want my 'Graf Mole' synergy!)

So while I do think they can work, they wont be made anytime soon due to the abundance of other already existing Mana Stones.


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