"What is that I see, Pity from the Goddess. I don't need your dam pity Dog! Now common, Lets finish this, Fight!"
Fanart of a Story on SpaceBattles called: "At Least I'm Not Cliffjumper". Can you tell I have never done complex robots.
More ProtonJon stuff, First Jontae taking a break (probably from dealing with the other alt!Jon’s shenanigans), and the second was drawn after the Easter stream, Well whatever happened with the bad Easter puzzles has effected the digital world inside of Jon's computer! though this isn't any different from any-other holiday.
"Shure, ya can still find green out there, in the cracks & ridges between the mountains. Enjoy it while you can , it will be the last thing you see before the Long Ears turn you into a pincushion."
Well... Never thought I would upload anything here, Just a eternal lurker. But with DevantArt’s ‘Eclipse’ update I decided It was bet to have my art in multiple locations (tho posting it on another “dead” website might have not bin the best idea)
I am a part of the ProtonJon fandom and these were some of my first pics I ever posted online, and Part of a Runaway Guys Megaman Starforce AU idea I am working on.
Megaman Starforce style Lucahjin as Equuleus Blaze and NCS as Ursa Timber.
Cycling is an old mechanic introduced all the way back in Erza's Saga, it primary effect is to pay the discard cost of a card with cycle on it & draw a new card. I has evolved over the years to have 'sub-' cycling which will search your deck for a card of the cycling type, usually this will be basic lands of a certain type, butt there has been outliers such as Wizardcycling, Wizardcycling & Artifact landcycling on Vedalken Aethermage, Step Through, Homing Sliver & Sojourner's Companion. Each of them being from Time Spiral block or calling back to Time Spiral Block.
They are utility mechanic without much explanation in terms of flavor, what does it mean to inherently have a cycling cost? To forget something/To remove some information for other information? It's odd, and cards that get benefits form you cycling, what do they represent? That when it's controllers lose memories that the creature/card gets a benefit? Are you feeding the cycled card to them? ???
But getting back on track there are two other cards in Future Sight that have given me an idea, those being Marshaling Cry & Ichor Slick, both cards with Cycling but also a mechanic that can cast the card from the Graveyard, those being Flashback & Madness. Marshaling Cry waning you to ether play it now for your creatures to fight or Cycling it in order to grab another card if you don't have creatures, and with Flashback you can pay it on a later turn once yo have creatures on your field. Meanwhile Ichor Slick wants you to cast it for it's Madness cost once you cycle it, its less versatile than it's White counterpart but it is also self activating.
With these mechanics I thought "Why cant you combine the two?", that being having a certain Cycling mechanic & a Grave Yard cost? They would need to be a Instant or Sorcery for Flashback, Creature or Artifact for Unearth, and about anything for Madness. It would, in order to curbed power creep, have to be on effects that already exist but at higher cost, and have to be in a Trible teamed set for the specific Cycling to be useful.
As an example let me create three cards that could exist:
"Druid of the Woodland Conclave" {G} 1/2 Creature — Human Druid (w) - DruidCyceling {2} & Unearth {2}{G}. (Does nothing by itself, but is a Tutor in green that can search for other Druids & can act as a first turn body if need be.)
"Mosuleum Strength" {2}{B} Sorcery (w) - Choose target creature. Mill three cards, then put a +1/+1 counter on that creature for each creature card in your graveyard. ZombieCyceling {2} & Flahsback {3}{B}. (Not a starting card, but a card that is usfull late game to refill the hand if in hand or used early game to search for a body & later used for its effect. If a bite exspenseive for what it does.)
"Mystical Might" {1}{U} Enchantment — Aura (w) - Enchanted land has “{T}: Target creature gets +2/+2 until end of turn.” EnchantmentCycling {4} & Madness {1}. (This being a not so good card with the tremendous upside of Tutoring for any enchantment.)
Oh, lonely star. Tell me why are so so far?
"Nothing makes walking feel more like an epic adventure than sea breeze in the morning, don't you think?"
"Life is a unknown journey, with endless possible paths. Some can see the stops ahead better than others, and others don't have to care at all."
Some spicy fanart of TheLoadingCrew's character "Akiko" from The Complete Waifu Handbook. To me if feels very "Senran Kagura' to me, even though I only have the vaguest idea of that series.
More MTG based stuff, this time a Illusion Lord commander because there are only 3 Illusion Legends, non of which benefits Illusions. Yes its hard to see, that's the point, both flavory & mechanically, yes the design may feel a bit disjointed, but if your running a Illusion Commander Deck there has to be something.