HOW TO WRITE A CHARACTER WHO IS IN PAIN

HOW TO WRITE A CHARACTER WHO IS IN PAIN

first thing you might want to consider: is the pain mental or physical?

if it’s physical, what type of pain is it causing? — sharp pain, white-hot pain, acute pain, dull ache, throbbing pain, chronic pain, neuropathic pain (typically caused by nerve damage), etc

if it’s mental, what is the reason your character is in pain? — grief, heartbreak, betrayal, anger, hopelessness, fear and anxiety, etc

because your character will react differently to different types of pain

PHYSICAL PAIN

sharp and white-hot pain may cause a character to grit their teeth, scream, moan, twist their body. their skin may appear pale, eyes red-rimmed and sunken with layers of sweat covering their forehead. they may have tears in their eyes (and the tears may feel hot), but they don’t necessarily have to always be crying.

acute pain may be similar to sharp and white-hot pain; acute pain is sudden and urgent and often comes without a warning, so your character may experience a hitched breathing where they suddenly stop what they’re doing and clench their hand at the spot where it hurts with widened eyes and open mouth (like they’re gasping for air).

dull ache and throbbing pain can result in your character wanting to lay down and close their eyes. if it’s a headache, they may ask for the lights to be turned off and they may be less responsive, in the sense that they’d rather not engage in any activity or conversation and they’d rather be left alone. they may make a soft whimper from their throat from time to time, depends on their personality (if they don’t mind others seeing their discomfort, they may whimper. but if your character doesn’t like anyone seeing them in a not-so-strong state, chances are they won’t make any sound, they might even pretend like they’re fine by continuing with their normal routine, and they may or may not end up throwing up or fainting).

if your character experience chronic pain, their pain will not go away (unlike any other illnesses or injuries where the pain stops after the person is healed) so they can feel all these types of sharp pain shooting through their body. there can also be soreness and stiffness around some specific spots, and it will affect their life. so your character will be lucky if they have caretakers in their life. but are they stubborn? do they accept help from others or do they like to pretend like they’re fine in front of everybody until their body can’t take it anymore and so they can no longer pretend?

neuropathic pain or nerve pain will have your character feeling these senses of burning, shooting and stabbing sensation, and the pain can come very suddenly and without any warning — think of it as an electric shock that causes through your character’s body all of a sudden. your character may yelp or gasp in shock, how they react may vary depends on the severity of the pain and how long it lasts.

EMOTIONAL PAIN

grief can make your character shut themself off from their friends and the world in general. or they can also lash out at anyone who tries to comfort them. (five states of grief: denial, anger, bargaining, depression and eventual acceptance.)

heartbreak — your character might want to lock themself in a room, anywhere where they are unseen. or they may want to pretend that everything’s fine, that they’re not hurt. until they break down.

betrayal can leave a character with confusion, the feelings of ‘what went wrong?’, so it’s understandable if your character blames themself at first, that maybe it’s their fault because they’ve somehow done something wrong somewhere that caused the other character to betray them. what comes after confusion may be anger. your character can be angry at the person who betrayed them and at themself, after they think they’ve done something wrong that resulted in them being betrayed, they may also be angry at themself next for ‘falling’ for the lies and for ‘being fooled’. so yes, betrayal can leave your character with the hatred that’s directed towards the character who betrayed them and themself. whether or not your character can ‘move on and forgive’ is up to you.

there are several ways a character can react to anger; they can simply lash out, break things, scream and yell, or they can also go complete silent. no shouting, no thrashing the place. they can sit alone in silence and they may cry. anger does make people cry. it mostly won’t be anything like ‘ugly sobbing’ but your character’s eyes can be bloodshot, red-rimmed and there will be tears, only that there won’t be any sobbing in most cases.

hopelessness can be a very valid reason for it, if you want your character to do something reckless or stupid. most people will do anything if they’re desperate enough. so if you want your character to run into a burning building, jump in front of a bullet, or confess their love to their archenemy in front of all their friends, hopelessness is always a valid reason. there’s no ‘out of character’ if they are hopeless and are desperate enough.

fear and anxiety. your character may be trembling, their hands may be shaky. they may lose their appetite. they may be sweaty and/or bouncing their feet. they may have a panic attack if it’s severe enough.

and I think that’s it for now! feel free to add anything I may have forgotten to mention here!

More Posts from Iwannaread13 and Others

2 weeks ago

It just kills me when writers create franchises where like 95% of the speaking roles are male, then get morally offended that all of the popular ships are gay. It’s like, what did they expect?

10 months ago

commonly confused words

accept: to receive except: with the exclusion of

advice: recommendation (noun) advise: to recommend (verb)

adverse: unfavorable averse: opposed to

affect: to influence (verb); emotional response (noun) effect: result (noun); to cause (verb)

aisle: space between rows isle: island

allude: to make indirect reference to elude: to avoid

allusion: indirect reference illusion: false idea, misleading appearance

already: by this time all ready: fully prepared

altar: sacred platform or place alter: to change

altogether: thoroughly all together: everyone/everything in one place

a lot: a quantity; many of something allot: to divide or portion out

angel: supernatural being, good person angle: shape made by joining two straight lines

are: plural form of "to be" our: plural form of "my"

accent: pronunciation common to a region ascent: the act of rising or climbing assent: consent, agreement

assistance: help assistants: helpers

bare: nude, unadorned bear: to carry; an animal

beside: close to; next to besides: except for; in addition

boar: a wild male pig bore: to drill a hole through

board: piece of wood bored: uninterested

born: brought into life borne: past participle of "to bear" (carry)

breath: air taken in (noun) breathe: to take in air (verb)

brake: device for stopping break: destroy; make into pieces

buy: to purchase by: next to; through the agency of

canvas: heavy cloth canvass: to take a survey; a survey

capital: major city capitol: government building

choose: to pick chose: past tense of "to choose"

clothes: garments close: to shut; near cloths: pieces of fabric

coarse: rough course: path; series of lectures

complement: something that completes compliment: praise, flattery

conscience: sense of morality conscious: awake, aware

corps: regulated group corpse: dead body

council: governing body counsel: advice; to give advice

dairy: place where milk products are processed diary: personal journal

descent: downward movement dissent: disagreement

dessert: final, sweet course in a meal desert: to abandon; dry, sandy area

device: a plan; a tool or utensil devise: to create

discreet: modest, prudent behavior discrete: a separate thing, distinct

do: a verb indicating performance or execution of a task dew: water droplets condensed from air due: as a result of

dominant: commanding, controlling dominate: to control

die: to lose life; one of a pair of dice dye: to change or add color

dyeing: changing or adding color dying: losing life

elicit: to draw out illicit: illegal, forbidden

eminent: prominent imminent: about to happen

envelop: to surround (verb) envelope: container for a letter (noun)

everyday: routine, commonplace, ordinary (adj.) every day: each day, succession (adj. + noun)

fair: just, honest; a carnival; light skinned fare: money for transportation; food

farther: at a greater (measurable) distance further: in greater (non-measurable) depth

formally: conventionally, with ceremony formerly: previously

forth: forward fourth: number four in a list

gorilla: animal in ape family guerrilla: soldier specializing in surprise attacks

hear: to sense sound by ear here: in this place

heard: past tense of "to hear" herd: group of animals

hoard: a hidden fund or supply, a cache horde: a large group or crowd, swarm

hole: opening whole: complete; an entire thing

human: relating to the species homo sapiens humane: compassionate

its: possessive form of "it" it's: contraction for "it is"

knew: past tense of "know" new: fresh, not yet old

know: to comprehend no: negative

later: after a time latter: second one of two things

lead: heavy metal substance; to guide led: past tense of "to lead"

lessen: to decrease lesson: something learned and/or taught

lightning: storm-related electricity lightening: making lighter

loose: unbound, not tightly fastened lose: to misplace

maybe: perhaps (adv.) may be: might be (verb)

meat: animal flesh meet: to encounter mete: to measure; to distribute

medal: a flat disk stamped with a design meddle: to interfere, intrude metal: a hard organic substance mettle: courage, spirit, energy

miner: a worker in a mine minor: underage person (noun); less important (adj.)

moral: distinguishing right from wrong; lesson of a fable or story morale: attitude or outlook usually of a group

passed: past tense of "to pass" past: at a previous time

patience: putting up with annoyances patients: people under medical care

peace: absence of war piece: part of a whole; musical arrangement

peak: point, pinnacle, maximum peek: to peer through or look furtively pique: fit of resentment, feeling of wounded vanity

pedal: the foot lever of a bicycle or car petal: a flower segment peddle: to sell

personal: intimate; owned by a person personnel: employees

plain: simple, unadorned plane: to shave wood; aircraft (noun)

precede: to come before proceed: to continue

presence: attendance; being at hand presents: gifts

principal: foremost (adj.); administrator of a school (noun) principle: moral conviction, basic truth

quiet: silent, calm quite: very

rain: water drops falling; to fall like rain reign: to rule rein: strap to control an animal (noun); to guide or control (verb)

raise: to lift up raze: to tear down

rational: having reason or understanding rationale: principles of opinion, beliefs

respectfully: with respect respectively: in that order

reverend: title given to clergy; deserving respect reverent: worshipful

right: correct; opposite of left rite: ritual or ceremony write: to put words on paper

road: path rode: past tense of "to ride"

scene: place of an action; segment of a play seen: viewed; past participle of "to see"

sense: perception, understanding since: measurement of past time; because

sight: scene, view, picture site: place, location cite: to document or quote (verb)

stationary: standing still stationery: writing paper

straight: unbending strait: narrow or confining; a waterway

taught: past tense of "to teach" taut: tight

than: used to introduce second element; compared to then: at that time; next

their: possessive form of "they" there: in that place they’re: contraction for "they are"

through: finished; into and out of threw: past tense of "to throw" thorough: complete

to: toward too: also; very (used to show emphasis) two: number following one

track: course, road tract: pamphlet; plot of ground

waist: midsection of the body waste: discarded material; to squander

waive: forgo, renounce wave: flutter, move back and forth

weak: not strong week: seven days

weather: climatic condition whether: if wether: a neutered male sheep

where: in which place were: past tense of "to be"

which: one of a group witch: female sorcerer

whose: possessive for "of who" who’s: contraction for "who is"

your: possessive for "of you" you’re: contraction for "you are" yore: time long past

commonly confused words part 2

1 year ago

Masterpost Haunted Masters

The Haunting of Masters Manor

Inspiration from this post (here) from @dclovesdanny

[Tags/TW: Trans!Danny, implied SA(false), implied grooming(platonic), de-aged Danielle, de-aged Dan, ghost pregnancy, destabilized clones, dead Fentons, ghost Jazz, grieving, platonic yandere(Vlad), passively suicidal thoughts, emotional manipulation, misunderstandings, eavesdropping, OCs for plot reasons, domestic abuse]

Part (One) Part (Two) Part (Three) Part (Four)

Extras: [Comfort song]

The Picrews used are: (Vlad) (Danny) (Dani) (Dan)

Masterpost Haunted Masters
1 month ago

There's an up-and-coming Tech Giant, called Fenton Works, and Batman is determined to prove that the company is a front for a villain.

Danny, after his parents turned from Ghost hunting to being the first official Ghost Anthropologists, decided to repurpose some of their weapons.

And, well, there was a contest being run by Wayne Enterprises; whoever can design a robot that will help the environment got prize money and a grant.

Danny, in all his mechanical engineering prowess, was bored. So he designed a thing. Repurposed the Fenton Guns into a cute robotic tortoise that would clean the beach.

It spiraled from there, and now Fenton Works is the leading name in green technology that's cleaning up the Earth bit by bit. Sea Dragon robots that clean oil and trash from the ocean; beach tortoises that clean the sand and beach and deposit their hoard of trash into designated receptacles that Danny uses as material to make more robots; Cryptid "stalker" robots with long legs that delicately patrol forests to perform "fuel management" and clear out the underbrush to help manage wildfires; moving gargoyle robots that sit on top of skyscrapers to help clean the air with huge sail-like wings, etc.

Basically, Danny pulls a Doctor Elisabet Sobeck, but with less world ending and more actually helping. (Not that the world ending was Elisabet's fault, of course, but different franchise)

And due to the number of times aliens try to attack and rogues send their own robots to attack people, naturally Danny installed self-defense protocols, along with one single golden rule written into the very OS of every single robot; Save Humans Whatever the Cost.

Problem is, Batman has never seen robots like this not be used for evil purposes, and he knows that their power source (a closely guarded Fenton Works secret) is some sort of liquid that glows green.

He really only knows of one liquid that glows green.

So he's determined to find everything he can about Fenton Works, because there's no way that Daniel Fenton isn't actually a villain in the making.

Danny's just thrilled for the chance to work with Wayne Enterprises.

6 months ago

Showing 'Exhaustion' in Writing

Heavy eyelids, struggling to stay open.

Slumping shoulders, barely able to hold themselves up.

Dragging feet with each step.

Speaking in a slow, slurred manner.

Dark circles under the eyes.

Yawning frequently and deeply.

Head nodding forward, trying to stay awake.

Leaning heavily against walls or furniture.

Rubbing eyes and face with hands.

Deep, weary sighs escaping lips.

Wincing at bright lights or loud sounds.

Staring blankly ahead, unable to focus.

Weak, unsteady movements.

Muttering incoherently to themselves.

Falling asleep in unusual places.

Lack of response or delayed reactions.

Propping their head up with their hand.

Collapsing onto the nearest available surface.

Swaying slightly on their feet.

Barely lifting their head to speak or listen.

6 months ago

How to Write a Confession of Love

Build the Emotional Tension Before the big confession, let the tension simmer between the characters. Maybe they share little glances across the room, or their hands brush accidentally but neither pulls away. Every shared laugh or lingering look should leave the reader wondering “Is this it?” When the confession finally happens, it’ll feel like the natural next step, as if both characters have been teetering on the edge of admitting their feelings for a while.

Inner Turmoil Leading Up to the Moment No one’s ever totally confident before saying, “I like you,” or “I love you.” Show the character’s inner freak-out. Maybe they’re wondering if they’re about to ruin everything, or if the other person feels the same. Let them overthink every detail, what if they mess it up? What if they say the wrong thing? This nervousness is super relatable and makes the confession way more intense and vulnerable.

Choose the Right Setting Where the confession happens can completely change the vibe. If it’s somewhere quiet and personal, like on the roof under the stars or sitting close on a couch, it adds a sense of intimacy. But maybe it’s in the middle of a party or a chaotic situation, where emotions are running high and everything’s on the line. The setting should fit the emotions—are they scared? Excited? Confused? Let the environment match their energy.

Don’t Make It Perfect Real life is messy, and confessions of love are no different. Maybe the character fumbles their words, says something awkward, or has to start over. Maybe they get interrupted, or they laugh nervously halfway through. These imperfections make the moment feel real. It’s not about saying the perfect words, it’s about what’s in their heart. Let the raw, unpolished feelings shine through.

Balance Between Show and Tell Obviously, they’re going to say something like “I love you” or “I can’t stop thinking about you,” but actions and body language speak just as loudly. Maybe their voice cracks, they shift closer without realizing it, or they can’t seem to meet the other person’s eyes. Maybe their hands are shaking, or their heart is pounding so loud they can’t hear anything else. Let those little details paint the full picture of how much this confession means.

The Other Person’s Reaction It’s not just about the person confessing, the other person’s reaction is a huge part of the scene. Are they completely shocked? Do they hesitate, or respond right away? Do they get teary-eyed or try to play it cool? The way they react adds layers to the moment. Even a pause before answering can make the scene ten times more intense. Their response shows how much they’ve been waiting for or dreading this confession too.

In short, make it messy, emotional, and real. Readers want to feel the build-up, the fear, the excitement, and the vulnerability of both characters. Don’t be afraid to make things a little awkward or imperfect, that’s what makes a confession unforgettable.

6 months ago

The Anatomy of Passing Out: When, Why, and How to Write It

The Anatomy Of Passing Out: When, Why, And How To Write It

Passing out, or syncope, is a loss of consciousness that can play a pivotal role in storytelling, adding drama, suspense, or emotional weight to a scene. Whether it’s due to injury, fear, or exhaustion, the act of fainting can instantly shift the stakes in your story.

But how do you write it convincingly? How do you ensure it’s not overly dramatic or medically inaccurate? In this guide, I’ll walk you through the causes, stages, and aftermath of passing out. By the end, you’ll be able to craft a vivid, realistic fainting scene that enhances your narrative without feeling clichéd or contrived.

2. Common Causes of Passing Out

Characters faint for a variety of reasons, and understanding the common causes can help you decide when and why your character might lose consciousness. Below are the major categories that can lead to fainting, each with their own narrative implications.

Physical Causes

Blood Loss: A sudden drop in blood volume from a wound can cause fainting as the body struggles to maintain circulation and oxygen delivery to the brain.

Dehydration: When the body doesn’t have enough fluids, blood pressure can plummet, leading to dizziness and fainting.

Low Blood Pressure (Hypotension): Characters with chronic low blood pressure may faint after standing up too quickly, due to insufficient blood reaching the brain.

Intense Pain: The body can shut down in response to severe pain, leading to fainting as a protective mechanism.

Heatstroke: Extreme heat can cause the body to overheat, resulting in dehydration and loss of consciousness.

Psychological Causes

Emotional Trauma or Shock: Intense fear, grief, or surprise can trigger a fainting episode, as the brain becomes overwhelmed.

Panic Attacks: The hyperventilation and increased heart rate associated with anxiety attacks can deprive the brain of oxygen, causing a character to faint.

Fear-Induced Fainting (Vasovagal Syncope): This occurs when a character is so afraid that their body’s fight-or-flight response leads to fainting.

Environmental Causes

Lack of Oxygen: Situations like suffocation, high altitudes, or enclosed spaces with poor ventilation can deprive the brain of oxygen and cause fainting.

Poisoning or Toxins: Certain chemicals or gasses (e.g., carbon monoxide) can interfere with the body’s ability to transport oxygen, leading to unconsciousness.

3. The Stages of Passing Out

To write a realistic fainting scene, it’s important to understand the stages of syncope. Fainting is usually a process, and characters will likely experience several key warning signs before they fully lose consciousness.

Pre-Syncope (The Warning Signs)

Before losing consciousness, a character will typically go through a pre-syncope phase. This period can last anywhere from a few seconds to a couple of minutes, and it’s full of physical indicators that something is wrong.

Light-Headedness and Dizziness: A feeling that the world is spinning, which can be exacerbated by movement.

Blurred or Tunnel Vision: The character may notice their vision narrowing or going dark at the edges.

Ringing in the Ears: Often accompanied by a feeling of pressure or muffled hearing.

Weakness in Limbs: The character may feel unsteady, like their legs can’t support them.

Sweating and Nausea: A sudden onset of cold sweats, clamminess, and nausea is common.

Rapid Heartbeat (Tachycardia): The heart races as it tries to maintain blood flow to the brain.

Syncope (The Loss of Consciousness)

When the character faints, the actual loss of consciousness happens quickly, often within seconds of the pre-syncope signs.

The Body Going Limp: The character will crumple to the ground, usually without the ability to break their fall.

Breathing: Breathing continues, but it may be shallow and rapid.

Pulse: While fainting, the heart rate can either slow down dramatically or remain rapid, depending on the cause.

Duration: Most fainting episodes last from a few seconds to a minute or two. Prolonged unconsciousness may indicate a more serious issue.

Post-Syncope (The Recovery)

After a character regains consciousness, they’ll typically feel groggy and disoriented. This phase can last several minutes.

Disorientation: The character may not immediately remember where they are or what happened.

Lingering Dizziness: Standing up too quickly after fainting can trigger another fainting spell.

Nausea and Headache: After waking up, the character might feel sick or develop a headache.

Weakness: Even after regaining consciousness, the body might feel weak or shaky for several hours.

4. The Physical Effects of Fainting

Fainting isn’t just about losing consciousness—there are physical consequences too. Depending on the circumstances, your character may suffer additional injuries from falling, especially if they hit something on the way down.

Impact on the Body

Falling Injuries: When someone faints, they usually drop straight to the ground, often hitting their head or body in the process. Characters may suffer cuts, bruises, or even broken bones.

Head Injuries: Falling and hitting their head on the floor or a nearby object can lead to concussions or more severe trauma.

Scrapes and Bruises: If your character faints on a rough surface or near furniture, they may sustain scrapes, bruises, or other minor injuries.

Physical Vulnerability

Uncontrolled Fall: The character’s body crumples or falls in a heap. Without the ability to brace themselves, they are at risk for further injuries.

Exposed While Unconscious: While fainted, the character is vulnerable to their surroundings. This could lead to danger in the form of attackers, environmental hazards, or secondary injuries from their immediate environment.

Signs to Look For While Unconscious

Shallow Breathing: The character's breathing will typically become shallow or irregular while they’re unconscious.

Pale or Flushed Skin: Depending on the cause of fainting, a character’s skin may become very pale or flushed.

Twitching or Muscle Spasms: In some cases, fainting can be accompanied by brief muscle spasms or jerking movements.

5. Writing Different Types of Fainting

There are different types of fainting, and each can serve a distinct narrative purpose. The way a character faints can help enhance the scene's tension or emotion.

Sudden Collapse

In this case, the character blacks out without any warning. This type of fainting is often caused by sudden physical trauma or exhaustion.

No Warning: The character simply drops, startling both themselves and those around them.

Used in High-Tension Scenes: For example, a character fighting in a battle may suddenly collapse from blood loss, raising the stakes instantly.

Slow and Gradual Fainting

This happens when a character feels themselves fading, usually due to emotional stress or exhaustion.

Internal Monologue: The character might have time to realize something is wrong and reflect on what’s happening before they lose consciousness.

Adds Suspense: The reader is aware that the character is fading but may not know when they’ll drop.

Dramatic Fainting

Some stories call for a more theatrical faint, especially in genres like historical fiction or period dramas.

Exaggerated Swooning: A character might faint from shock or fear, clutching their chest or forehead before collapsing.

Evokes a Specific Tone: This type of fainting works well for dramatic, soap-opera-like scenes where the fainting is part of the tension.

6. Aftermath: How Characters Feel After Waking Up

When your character wakes up from fainting, they’re not going to bounce back immediately. There are often lingering effects that last for minutes—or even hours.

Physical Recovery

Dizziness and Nausea: Characters might feel off-balance or sick to their stomach when they first come around.

Headaches: A headache is a common symptom post-fainting, especially if the character hits their head.

Body Aches: Muscle weakness or stiffness may persist, especially if the character fainted for a long period or in an awkward position.

Emotional and Mental Impact

Confusion: The character may not remember why they fainted or what happened leading up to the event.

Embarrassment: Depending on the situation, fainting can be humiliating, especially if it happened in front of others.

Fear: Characters who faint from emotional shock might be afraid of fainting again or of the situation that caused it.

7. Writing Tips: Making It Believable

Writing a fainting scene can be tricky. If not handled properly, it can come across as melodramatic or unrealistic. Here are some key tips to ensure your fainting scenes are both believable and impactful.

Understand the Cause

First and foremost, ensure that the cause of fainting makes sense in the context of your story. Characters shouldn’t pass out randomly—there should always be a logical reason for it.

Foreshadow the Fainting: If your character is losing blood, suffering from dehydration, or undergoing extreme emotional stress, give subtle clues that they might pass out. Show their discomfort building before they collapse.

Avoid Overuse: Fainting should be reserved for moments of high stakes or significant plot shifts. Using it too often diminishes its impact.

Balance Realism with Drama

While you want your fainting scene to be dramatic, don’t overdo it. Excessively long or theatrical collapses can feel unrealistic.

Keep It Short: Fainting typically happens fast. Avoid dragging the loss of consciousness out for too long, as it can slow down the pacing of your story.

Don’t Always Save the Character in Time: In some cases, let the character hit the ground. This adds realism, especially if they’re fainting due to an injury or traumatic event.

Consider the Aftermath

Make sure to give attention to what happens after the character faints. This part is often overlooked, but it’s important for maintaining realism and continuity.

Lingering Effects: Mention the character’s disorientation, dizziness, or confusion upon waking up. It’s rare for someone to bounce back immediately after fainting.

Reactions of Others: If other characters are present, how do they react? Are they alarmed? Do they rush to help, or are they unsure how to respond?

Avoid Overly Romanticized Fainting

In some genres, fainting is used as a dramatic or romantic plot device, but this can feel outdated and unrealistic. Try to focus on the genuine physical or emotional toll fainting takes on a character.

Stay Away from Clichés: Avoid having your character faint simply to be saved by a love interest. If there’s a romantic element, make sure it’s woven naturally into the plot rather than feeling forced.

8. Common Misconceptions About Fainting

Fainting is often misrepresented in fiction, with exaggerated symptoms or unrealistic recoveries. Here are some common myths about fainting, and the truth behind them.

Myth 1: Fainting Always Comes Without Warning

While some fainting episodes are sudden, most people experience warning signs (lightheadedness, blurred vision) before passing out. This gives the character a chance to notice something is wrong before losing consciousness.

Myth 2: Fainting Is Dramatic and Slow

In reality, fainting happens quickly—usually within a few seconds of the first warning signs. Characters won’t have time for long speeches or dramatic gestures before collapsing.

Myth 3: Characters Instantly Bounce Back

Many stories show characters waking up and being perfectly fine after fainting, but this is rarely the case. Fainting usually leaves people disoriented, weak, or even nauseous for several minutes afterward.

Myth 4: Fainting Is Harmless

In some cases, fainting can indicate a serious medical issue, like heart problems or severe dehydration. If your character is fainting frequently, it should be addressed in the story as a sign of something more severe.

Looking For More Writing Tips And Tricks? 

Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey! 

10 months ago

Different Ways to Describe Eye Colors

↳ a masterpost for writing prompts that describe eye colors

Different Ways To Describe Eye Colors

If you like what I do and want to support me, please consider buying me a coffee! I also offer editing services and other writing advice on my Ko-fi! Become a member to receive exclusive content, early access, and prioritized writing prompt requests.

I also have a Patreon! Become a member to gain access to a Member's Only Community where you can chat and message other members and myself. Also gain access to my personal writing, which includes completed short stories, chapters from novels in progress, as well as completed scenes.

Different Ways To Describe Eye Colors

Natural Eye Colors:

Brown Eyes

Blue Eyes

Green Eyes

Hazel Eyes

Hazel Green Eyes

Gray Eyes

Black Eyes

Heterochromia Eyes

Unnatural Eye Colors:

White Eyes

White/Silver Eyes pt 2

Red Eyes

Reddish-Brown Eyes

Pink/Magenta Eyes

Gold/Yellow Eyes

Unusual Eyes (Silver, White, Purple, Pink, Red, Orange, Yellow)

Seasonal Eyes

10 months ago

REVERSE TROPE WRITING PROMPTS

Too many beds

Accidentally kidnapping a mafia boss

Really nice guy who hates only you

Academic rivals except it’s two teachers who compete to have the best class

Divorce of convenience

Too much communication

True hate’s kiss (only kissing your enemy can break a curse)

Dating your enemy’s sibling

Lovers to enemies

Hate at first sight

Love triangle where the two love interests get together instead

Fake amnesia

Soulmates who are fated to kill each other

Strangers to enemies

Instead of fake dating, everyone is convinced that you aren’t actually dating

Too hot to cuddle

Love interest CEO is a himbo/bimbo who runs their company into the ground

Nursing home au

10 months ago

How to create an atmosphere: Train Station

Sight

people patiently waiting for their trains, lost in their phones

passengers running down the platform to catch their train

someone struggling with all their baggage

small children running around

people waiting for their loved ones

a sad, but sweet goodbye

an excited and happy hello

people drinking and eating on the platform, waiting for their trains to arrive

people getting confused at the ticket vending machines

passengers waiting in line at the service desk to complain or to find a new route

people routinely checking the time and arrival of their delayed trains

Hearing

passenger trains arriving and leaving the station

the beeping of the doors opening and closing

the whistling of the conductor when the train is about to leave

a freight train speeding through the station, making it impossible to hear anything else at all

announcements of trains arriving, being late or being redirected to another platform

announcements about being careful to not let their baggage unsupervised and to only smoke in designated areas

pigeons flying around

passengers running down the platform, screaming for the train to wait for them

Touch

the stickiness of the floor

the gush of wind when a train drives through

Smell

that specific smell of every train station, that can't be pinpointed

the smell of fresh pastry from the bakeries inside the station

the smell of fast food and old oil

the smell of pigeons living inside the train station

that specific smell of train tunnels

the smell of cigarette smoke coming from the designated smoking area

Taste

stale air on the roofed platform

overpriced coffee or tea to go

sweet kiss goodbye

If you like my blog and want to support me, you can buy me a coffee or become a member! And check out my Instagram! 🥰

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iwannaread13 - Rosie_Posie
Rosie_Posie

Welcome to my page! This is were I keep the cats, books, and dimension-traveling characters!

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