first thing you might want to consider: is the pain mental or physical?
if it’s physical, what type of pain is it causing? — sharp pain, white-hot pain, acute pain, dull ache, throbbing pain, chronic pain, neuropathic pain (typically caused by nerve damage), etc
if it’s mental, what is the reason your character is in pain? — grief, heartbreak, betrayal, anger, hopelessness, fear and anxiety, etc
because your character will react differently to different types of pain
sharp and white-hot pain may cause a character to grit their teeth, scream, moan, twist their body. their skin may appear pale, eyes red-rimmed and sunken with layers of sweat covering their forehead. they may have tears in their eyes (and the tears may feel hot), but they don’t necessarily have to always be crying.
acute pain may be similar to sharp and white-hot pain; acute pain is sudden and urgent and often comes without a warning, so your character may experience a hitched breathing where they suddenly stop what they’re doing and clench their hand at the spot where it hurts with widened eyes and open mouth (like they’re gasping for air).
dull ache and throbbing pain can result in your character wanting to lay down and close their eyes. if it’s a headache, they may ask for the lights to be turned off and they may be less responsive, in the sense that they’d rather not engage in any activity or conversation and they’d rather be left alone. they may make a soft whimper from their throat from time to time, depends on their personality (if they don’t mind others seeing their discomfort, they may whimper. but if your character doesn’t like anyone seeing them in a not-so-strong state, chances are they won’t make any sound, they might even pretend like they’re fine by continuing with their normal routine, and they may or may not end up throwing up or fainting).
if your character experience chronic pain, their pain will not go away (unlike any other illnesses or injuries where the pain stops after the person is healed) so they can feel all these types of sharp pain shooting through their body. there can also be soreness and stiffness around some specific spots, and it will affect their life. so your character will be lucky if they have caretakers in their life. but are they stubborn? do they accept help from others or do they like to pretend like they’re fine in front of everybody until their body can’t take it anymore and so they can no longer pretend?
neuropathic pain or nerve pain will have your character feeling these senses of burning, shooting and stabbing sensation, and the pain can come very suddenly and without any warning — think of it as an electric shock that causes through your character’s body all of a sudden. your character may yelp or gasp in shock, how they react may vary depends on the severity of the pain and how long it lasts.
grief can make your character shut themself off from their friends and the world in general. or they can also lash out at anyone who tries to comfort them. (five states of grief: denial, anger, bargaining, depression and eventual acceptance.)
heartbreak — your character might want to lock themself in a room, anywhere where they are unseen. or they may want to pretend that everything’s fine, that they’re not hurt. until they break down.
betrayal can leave a character with confusion, the feelings of ‘what went wrong?’, so it’s understandable if your character blames themself at first, that maybe it’s their fault because they’ve somehow done something wrong somewhere that caused the other character to betray them. what comes after confusion may be anger. your character can be angry at the person who betrayed them and at themself, after they think they’ve done something wrong that resulted in them being betrayed, they may also be angry at themself next for ‘falling’ for the lies and for ‘being fooled’. so yes, betrayal can leave your character with the hatred that’s directed towards the character who betrayed them and themself. whether or not your character can ‘move on and forgive’ is up to you.
there are several ways a character can react to anger; they can simply lash out, break things, scream and yell, or they can also go complete silent. no shouting, no thrashing the place. they can sit alone in silence and they may cry. anger does make people cry. it mostly won’t be anything like ‘ugly sobbing’ but your character’s eyes can be bloodshot, red-rimmed and there will be tears, only that there won’t be any sobbing in most cases.
hopelessness can be a very valid reason for it, if you want your character to do something reckless or stupid. most people will do anything if they’re desperate enough. so if you want your character to run into a burning building, jump in front of a bullet, or confess their love to their archenemy in front of all their friends, hopelessness is always a valid reason. there’s no ‘out of character’ if they are hopeless and are desperate enough.
fear and anxiety. your character may be trembling, their hands may be shaky. they may lose their appetite. they may be sweaty and/or bouncing their feet. they may have a panic attack if it’s severe enough.
and I think that’s it for now! feel free to add anything I may have forgotten to mention here!
It just kills me when writers create franchises where like 95% of the speaking roles are male, then get morally offended that all of the popular ships are gay. It’s like, what did they expect?
accept: to receive except: with the exclusion of
advice: recommendation (noun) advise: to recommend (verb)
adverse: unfavorable averse: opposed to
affect: to influence (verb); emotional response (noun) effect: result (noun); to cause (verb)
aisle: space between rows isle: island
allude: to make indirect reference to elude: to avoid
allusion: indirect reference illusion: false idea, misleading appearance
already: by this time all ready: fully prepared
altar: sacred platform or place alter: to change
altogether: thoroughly all together: everyone/everything in one place
a lot: a quantity; many of something allot: to divide or portion out
angel: supernatural being, good person angle: shape made by joining two straight lines
are: plural form of "to be" our: plural form of "my"
accent: pronunciation common to a region ascent: the act of rising or climbing assent: consent, agreement
assistance: help assistants: helpers
bare: nude, unadorned bear: to carry; an animal
beside: close to; next to besides: except for; in addition
boar: a wild male pig bore: to drill a hole through
board: piece of wood bored: uninterested
born: brought into life borne: past participle of "to bear" (carry)
breath: air taken in (noun) breathe: to take in air (verb)
brake: device for stopping break: destroy; make into pieces
buy: to purchase by: next to; through the agency of
canvas: heavy cloth canvass: to take a survey; a survey
capital: major city capitol: government building
choose: to pick chose: past tense of "to choose"
clothes: garments close: to shut; near cloths: pieces of fabric
coarse: rough course: path; series of lectures
complement: something that completes compliment: praise, flattery
conscience: sense of morality conscious: awake, aware
corps: regulated group corpse: dead body
council: governing body counsel: advice; to give advice
dairy: place where milk products are processed diary: personal journal
descent: downward movement dissent: disagreement
dessert: final, sweet course in a meal desert: to abandon; dry, sandy area
device: a plan; a tool or utensil devise: to create
discreet: modest, prudent behavior discrete: a separate thing, distinct
do: a verb indicating performance or execution of a task dew: water droplets condensed from air due: as a result of
dominant: commanding, controlling dominate: to control
die: to lose life; one of a pair of dice dye: to change or add color
dyeing: changing or adding color dying: losing life
elicit: to draw out illicit: illegal, forbidden
eminent: prominent imminent: about to happen
envelop: to surround (verb) envelope: container for a letter (noun)
everyday: routine, commonplace, ordinary (adj.) every day: each day, succession (adj. + noun)
fair: just, honest; a carnival; light skinned fare: money for transportation; food
farther: at a greater (measurable) distance further: in greater (non-measurable) depth
formally: conventionally, with ceremony formerly: previously
forth: forward fourth: number four in a list
gorilla: animal in ape family guerrilla: soldier specializing in surprise attacks
hear: to sense sound by ear here: in this place
heard: past tense of "to hear" herd: group of animals
hoard: a hidden fund or supply, a cache horde: a large group or crowd, swarm
hole: opening whole: complete; an entire thing
human: relating to the species homo sapiens humane: compassionate
its: possessive form of "it" it's: contraction for "it is"
knew: past tense of "know" new: fresh, not yet old
know: to comprehend no: negative
later: after a time latter: second one of two things
lead: heavy metal substance; to guide led: past tense of "to lead"
lessen: to decrease lesson: something learned and/or taught
lightning: storm-related electricity lightening: making lighter
loose: unbound, not tightly fastened lose: to misplace
maybe: perhaps (adv.) may be: might be (verb)
meat: animal flesh meet: to encounter mete: to measure; to distribute
medal: a flat disk stamped with a design meddle: to interfere, intrude metal: a hard organic substance mettle: courage, spirit, energy
miner: a worker in a mine minor: underage person (noun); less important (adj.)
moral: distinguishing right from wrong; lesson of a fable or story morale: attitude or outlook usually of a group
passed: past tense of "to pass" past: at a previous time
patience: putting up with annoyances patients: people under medical care
peace: absence of war piece: part of a whole; musical arrangement
peak: point, pinnacle, maximum peek: to peer through or look furtively pique: fit of resentment, feeling of wounded vanity
pedal: the foot lever of a bicycle or car petal: a flower segment peddle: to sell
personal: intimate; owned by a person personnel: employees
plain: simple, unadorned plane: to shave wood; aircraft (noun)
precede: to come before proceed: to continue
presence: attendance; being at hand presents: gifts
principal: foremost (adj.); administrator of a school (noun) principle: moral conviction, basic truth
quiet: silent, calm quite: very
rain: water drops falling; to fall like rain reign: to rule rein: strap to control an animal (noun); to guide or control (verb)
raise: to lift up raze: to tear down
rational: having reason or understanding rationale: principles of opinion, beliefs
respectfully: with respect respectively: in that order
reverend: title given to clergy; deserving respect reverent: worshipful
right: correct; opposite of left rite: ritual or ceremony write: to put words on paper
road: path rode: past tense of "to ride"
scene: place of an action; segment of a play seen: viewed; past participle of "to see"
sense: perception, understanding since: measurement of past time; because
sight: scene, view, picture site: place, location cite: to document or quote (verb)
stationary: standing still stationery: writing paper
straight: unbending strait: narrow or confining; a waterway
taught: past tense of "to teach" taut: tight
than: used to introduce second element; compared to then: at that time; next
their: possessive form of "they" there: in that place they’re: contraction for "they are"
through: finished; into and out of threw: past tense of "to throw" thorough: complete
to: toward too: also; very (used to show emphasis) two: number following one
track: course, road tract: pamphlet; plot of ground
waist: midsection of the body waste: discarded material; to squander
waive: forgo, renounce wave: flutter, move back and forth
weak: not strong week: seven days
weather: climatic condition whether: if wether: a neutered male sheep
where: in which place were: past tense of "to be"
which: one of a group witch: female sorcerer
whose: possessive for "of who" who’s: contraction for "who is"
your: possessive for "of you" you’re: contraction for "you are" yore: time long past
commonly confused words part 2
Inspiration from this post (here) from @dclovesdanny
[Tags/TW: Trans!Danny, implied SA(false), implied grooming(platonic), de-aged Danielle, de-aged Dan, ghost pregnancy, destabilized clones, dead Fentons, ghost Jazz, grieving, platonic yandere(Vlad), passively suicidal thoughts, emotional manipulation, misunderstandings, eavesdropping, OCs for plot reasons, domestic abuse]
Part (One) Part (Two) Part (Three) Part (Four)
Extras: [Comfort song]
The Picrews used are: (Vlad) (Danny) (Dani) (Dan)
Danny, after his parents turned from Ghost hunting to being the first official Ghost Anthropologists, decided to repurpose some of their weapons.
And, well, there was a contest being run by Wayne Enterprises; whoever can design a robot that will help the environment got prize money and a grant.
Danny, in all his mechanical engineering prowess, was bored. So he designed a thing. Repurposed the Fenton Guns into a cute robotic tortoise that would clean the beach.
It spiraled from there, and now Fenton Works is the leading name in green technology that's cleaning up the Earth bit by bit. Sea Dragon robots that clean oil and trash from the ocean; beach tortoises that clean the sand and beach and deposit their hoard of trash into designated receptacles that Danny uses as material to make more robots; Cryptid "stalker" robots with long legs that delicately patrol forests to perform "fuel management" and clear out the underbrush to help manage wildfires; moving gargoyle robots that sit on top of skyscrapers to help clean the air with huge sail-like wings, etc.
Basically, Danny pulls a Doctor Elisabet Sobeck, but with less world ending and more actually helping. (Not that the world ending was Elisabet's fault, of course, but different franchise)
And due to the number of times aliens try to attack and rogues send their own robots to attack people, naturally Danny installed self-defense protocols, along with one single golden rule written into the very OS of every single robot; Save Humans Whatever the Cost.
Problem is, Batman has never seen robots like this not be used for evil purposes, and he knows that their power source (a closely guarded Fenton Works secret) is some sort of liquid that glows green.
He really only knows of one liquid that glows green.
So he's determined to find everything he can about Fenton Works, because there's no way that Daniel Fenton isn't actually a villain in the making.
Danny's just thrilled for the chance to work with Wayne Enterprises.
Heavy eyelids, struggling to stay open.
Slumping shoulders, barely able to hold themselves up.
Dragging feet with each step.
Speaking in a slow, slurred manner.
Dark circles under the eyes.
Yawning frequently and deeply.
Head nodding forward, trying to stay awake.
Leaning heavily against walls or furniture.
Rubbing eyes and face with hands.
Deep, weary sighs escaping lips.
Wincing at bright lights or loud sounds.
Staring blankly ahead, unable to focus.
Weak, unsteady movements.
Muttering incoherently to themselves.
Falling asleep in unusual places.
Lack of response or delayed reactions.
Propping their head up with their hand.
Collapsing onto the nearest available surface.
Swaying slightly on their feet.
Barely lifting their head to speak or listen.
Build the Emotional Tension Before the big confession, let the tension simmer between the characters. Maybe they share little glances across the room, or their hands brush accidentally but neither pulls away. Every shared laugh or lingering look should leave the reader wondering “Is this it?” When the confession finally happens, it’ll feel like the natural next step, as if both characters have been teetering on the edge of admitting their feelings for a while.
Inner Turmoil Leading Up to the Moment No one’s ever totally confident before saying, “I like you,” or “I love you.” Show the character’s inner freak-out. Maybe they’re wondering if they’re about to ruin everything, or if the other person feels the same. Let them overthink every detail, what if they mess it up? What if they say the wrong thing? This nervousness is super relatable and makes the confession way more intense and vulnerable.
Choose the Right Setting Where the confession happens can completely change the vibe. If it’s somewhere quiet and personal, like on the roof under the stars or sitting close on a couch, it adds a sense of intimacy. But maybe it’s in the middle of a party or a chaotic situation, where emotions are running high and everything’s on the line. The setting should fit the emotions—are they scared? Excited? Confused? Let the environment match their energy.
Don’t Make It Perfect Real life is messy, and confessions of love are no different. Maybe the character fumbles their words, says something awkward, or has to start over. Maybe they get interrupted, or they laugh nervously halfway through. These imperfections make the moment feel real. It’s not about saying the perfect words, it’s about what’s in their heart. Let the raw, unpolished feelings shine through.
Balance Between Show and Tell Obviously, they’re going to say something like “I love you” or “I can’t stop thinking about you,” but actions and body language speak just as loudly. Maybe their voice cracks, they shift closer without realizing it, or they can’t seem to meet the other person’s eyes. Maybe their hands are shaking, or their heart is pounding so loud they can’t hear anything else. Let those little details paint the full picture of how much this confession means.
The Other Person’s Reaction It’s not just about the person confessing, the other person’s reaction is a huge part of the scene. Are they completely shocked? Do they hesitate, or respond right away? Do they get teary-eyed or try to play it cool? The way they react adds layers to the moment. Even a pause before answering can make the scene ten times more intense. Their response shows how much they’ve been waiting for or dreading this confession too.
In short, make it messy, emotional, and real. Readers want to feel the build-up, the fear, the excitement, and the vulnerability of both characters. Don’t be afraid to make things a little awkward or imperfect, that’s what makes a confession unforgettable.
Passing out, or syncope, is a loss of consciousness that can play a pivotal role in storytelling, adding drama, suspense, or emotional weight to a scene. Whether it’s due to injury, fear, or exhaustion, the act of fainting can instantly shift the stakes in your story.
But how do you write it convincingly? How do you ensure it’s not overly dramatic or medically inaccurate? In this guide, I’ll walk you through the causes, stages, and aftermath of passing out. By the end, you’ll be able to craft a vivid, realistic fainting scene that enhances your narrative without feeling clichéd or contrived.
Characters faint for a variety of reasons, and understanding the common causes can help you decide when and why your character might lose consciousness. Below are the major categories that can lead to fainting, each with their own narrative implications.
Blood Loss: A sudden drop in blood volume from a wound can cause fainting as the body struggles to maintain circulation and oxygen delivery to the brain.
Dehydration: When the body doesn’t have enough fluids, blood pressure can plummet, leading to dizziness and fainting.
Low Blood Pressure (Hypotension): Characters with chronic low blood pressure may faint after standing up too quickly, due to insufficient blood reaching the brain.
Intense Pain: The body can shut down in response to severe pain, leading to fainting as a protective mechanism.
Heatstroke: Extreme heat can cause the body to overheat, resulting in dehydration and loss of consciousness.
Emotional Trauma or Shock: Intense fear, grief, or surprise can trigger a fainting episode, as the brain becomes overwhelmed.
Panic Attacks: The hyperventilation and increased heart rate associated with anxiety attacks can deprive the brain of oxygen, causing a character to faint.
Fear-Induced Fainting (Vasovagal Syncope): This occurs when a character is so afraid that their body’s fight-or-flight response leads to fainting.
Lack of Oxygen: Situations like suffocation, high altitudes, or enclosed spaces with poor ventilation can deprive the brain of oxygen and cause fainting.
Poisoning or Toxins: Certain chemicals or gasses (e.g., carbon monoxide) can interfere with the body’s ability to transport oxygen, leading to unconsciousness.
To write a realistic fainting scene, it’s important to understand the stages of syncope. Fainting is usually a process, and characters will likely experience several key warning signs before they fully lose consciousness.
Before losing consciousness, a character will typically go through a pre-syncope phase. This period can last anywhere from a few seconds to a couple of minutes, and it’s full of physical indicators that something is wrong.
Light-Headedness and Dizziness: A feeling that the world is spinning, which can be exacerbated by movement.
Blurred or Tunnel Vision: The character may notice their vision narrowing or going dark at the edges.
Ringing in the Ears: Often accompanied by a feeling of pressure or muffled hearing.
Weakness in Limbs: The character may feel unsteady, like their legs can’t support them.
Sweating and Nausea: A sudden onset of cold sweats, clamminess, and nausea is common.
Rapid Heartbeat (Tachycardia): The heart races as it tries to maintain blood flow to the brain.
When the character faints, the actual loss of consciousness happens quickly, often within seconds of the pre-syncope signs.
The Body Going Limp: The character will crumple to the ground, usually without the ability to break their fall.
Breathing: Breathing continues, but it may be shallow and rapid.
Pulse: While fainting, the heart rate can either slow down dramatically or remain rapid, depending on the cause.
Duration: Most fainting episodes last from a few seconds to a minute or two. Prolonged unconsciousness may indicate a more serious issue.
After a character regains consciousness, they’ll typically feel groggy and disoriented. This phase can last several minutes.
Disorientation: The character may not immediately remember where they are or what happened.
Lingering Dizziness: Standing up too quickly after fainting can trigger another fainting spell.
Nausea and Headache: After waking up, the character might feel sick or develop a headache.
Weakness: Even after regaining consciousness, the body might feel weak or shaky for several hours.
Fainting isn’t just about losing consciousness—there are physical consequences too. Depending on the circumstances, your character may suffer additional injuries from falling, especially if they hit something on the way down.
Falling Injuries: When someone faints, they usually drop straight to the ground, often hitting their head or body in the process. Characters may suffer cuts, bruises, or even broken bones.
Head Injuries: Falling and hitting their head on the floor or a nearby object can lead to concussions or more severe trauma.
Scrapes and Bruises: If your character faints on a rough surface or near furniture, they may sustain scrapes, bruises, or other minor injuries.
Uncontrolled Fall: The character’s body crumples or falls in a heap. Without the ability to brace themselves, they are at risk for further injuries.
Exposed While Unconscious: While fainted, the character is vulnerable to their surroundings. This could lead to danger in the form of attackers, environmental hazards, or secondary injuries from their immediate environment.
Shallow Breathing: The character's breathing will typically become shallow or irregular while they’re unconscious.
Pale or Flushed Skin: Depending on the cause of fainting, a character’s skin may become very pale or flushed.
Twitching or Muscle Spasms: In some cases, fainting can be accompanied by brief muscle spasms or jerking movements.
There are different types of fainting, and each can serve a distinct narrative purpose. The way a character faints can help enhance the scene's tension or emotion.
In this case, the character blacks out without any warning. This type of fainting is often caused by sudden physical trauma or exhaustion.
No Warning: The character simply drops, startling both themselves and those around them.
Used in High-Tension Scenes: For example, a character fighting in a battle may suddenly collapse from blood loss, raising the stakes instantly.
This happens when a character feels themselves fading, usually due to emotional stress or exhaustion.
Internal Monologue: The character might have time to realize something is wrong and reflect on what’s happening before they lose consciousness.
Adds Suspense: The reader is aware that the character is fading but may not know when they’ll drop.
Some stories call for a more theatrical faint, especially in genres like historical fiction or period dramas.
Exaggerated Swooning: A character might faint from shock or fear, clutching their chest or forehead before collapsing.
Evokes a Specific Tone: This type of fainting works well for dramatic, soap-opera-like scenes where the fainting is part of the tension.
When your character wakes up from fainting, they’re not going to bounce back immediately. There are often lingering effects that last for minutes—or even hours.
Dizziness and Nausea: Characters might feel off-balance or sick to their stomach when they first come around.
Headaches: A headache is a common symptom post-fainting, especially if the character hits their head.
Body Aches: Muscle weakness or stiffness may persist, especially if the character fainted for a long period or in an awkward position.
Confusion: The character may not remember why they fainted or what happened leading up to the event.
Embarrassment: Depending on the situation, fainting can be humiliating, especially if it happened in front of others.
Fear: Characters who faint from emotional shock might be afraid of fainting again or of the situation that caused it.
Foreshadow the Fainting: If your character is losing blood, suffering from dehydration, or undergoing extreme emotional stress, give subtle clues that they might pass out. Show their discomfort building before they collapse.
Avoid Overuse: Fainting should be reserved for moments of high stakes or significant plot shifts. Using it too often diminishes its impact.
Keep It Short: Fainting typically happens fast. Avoid dragging the loss of consciousness out for too long, as it can slow down the pacing of your story.
Don’t Always Save the Character in Time: In some cases, let the character hit the ground. This adds realism, especially if they’re fainting due to an injury or traumatic event.
Lingering Effects: Mention the character’s disorientation, dizziness, or confusion upon waking up. It’s rare for someone to bounce back immediately after fainting.
Reactions of Others: If other characters are present, how do they react? Are they alarmed? Do they rush to help, or are they unsure how to respond?
Stay Away from Clichés: Avoid having your character faint simply to be saved by a love interest. If there’s a romantic element, make sure it’s woven naturally into the plot rather than feeling forced.
Are you an author looking for writing tips and tricks to better your manuscript? Or do you want to learn about how to get a literary agent, get published and properly market your book? Consider checking out the rest of Quillology with Haya Sameer; a blog dedicated to writing and publishing tips for authors! While you’re at it, don’t forget to head over to my TikTok and Instagram profiles @hayatheauthor to learn more about my WIP and writing journey!
Different Ways to Describe Eye Colors
↳ a masterpost for writing prompts that describe eye colors
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Natural Eye Colors:
Brown Eyes
Blue Eyes
Green Eyes
Hazel Eyes
Hazel Green Eyes
Gray Eyes
Black Eyes
Heterochromia Eyes
Unnatural Eye Colors:
White Eyes
White/Silver Eyes pt 2
Red Eyes
Reddish-Brown Eyes
Pink/Magenta Eyes
Gold/Yellow Eyes
Unusual Eyes (Silver, White, Purple, Pink, Red, Orange, Yellow)
Seasonal Eyes
Too many beds
Accidentally kidnapping a mafia boss
Really nice guy who hates only you
Academic rivals except it’s two teachers who compete to have the best class
Divorce of convenience
Too much communication
True hate’s kiss (only kissing your enemy can break a curse)
Dating your enemy’s sibling
Lovers to enemies
Hate at first sight
Love triangle where the two love interests get together instead
Fake amnesia
Soulmates who are fated to kill each other
Strangers to enemies
Instead of fake dating, everyone is convinced that you aren’t actually dating
Too hot to cuddle
Love interest CEO is a himbo/bimbo who runs their company into the ground
Nursing home au
Sight
people patiently waiting for their trains, lost in their phones
passengers running down the platform to catch their train
someone struggling with all their baggage
small children running around
people waiting for their loved ones
a sad, but sweet goodbye
an excited and happy hello
people drinking and eating on the platform, waiting for their trains to arrive
people getting confused at the ticket vending machines
passengers waiting in line at the service desk to complain or to find a new route
people routinely checking the time and arrival of their delayed trains
Hearing
passenger trains arriving and leaving the station
the beeping of the doors opening and closing
the whistling of the conductor when the train is about to leave
a freight train speeding through the station, making it impossible to hear anything else at all
announcements of trains arriving, being late or being redirected to another platform
announcements about being careful to not let their baggage unsupervised and to only smoke in designated areas
pigeons flying around
passengers running down the platform, screaming for the train to wait for them
Touch
the stickiness of the floor
the gush of wind when a train drives through
Smell
that specific smell of every train station, that can't be pinpointed
the smell of fresh pastry from the bakeries inside the station
the smell of fast food and old oil
the smell of pigeons living inside the train station
that specific smell of train tunnels
the smell of cigarette smoke coming from the designated smoking area
Taste
stale air on the roofed platform
overpriced coffee or tea to go
sweet kiss goodbye
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Welcome to my page! This is were I keep the cats, books, and dimension-traveling characters!
183 posts