Hi

Hi

I added little more info to the debug menu and changed its font. Also added info how to undo and redo actions to the tutorial and changed the cursor image in its screenshots

I finally added a convenient color select menu to the customization window instead of rgb scales

Today i'll release the last interim to my discord server, the next one will be a pre-release

PS: i thought i would be developing this interim for 3 weeks but due to illness i did it in just one

More Posts from Greedychapa and Others

1 year ago

Added the main menu. Now its background is temporary.


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6 months ago

Now bots can win back their cells after they have been conquered by enemy and use shelling on adjacent enemy cells

Also bots build less air defense but this is not visible in the video because bots just don't reach the stage of building airports. To test this change, i had to help bots a little.


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9 months ago
New Logo For My Studio

New logo for my studio

It contains all 3 of my favorite colors: neon yellow (ffff00), neon green/lime (00ff00) and neon blue/cyan (00ffff)

And yes my break from development is ending. What can i say? I played rimworld and watched youtube (both a lot).


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1 year ago

Added different line of defense variants. Purely aesthetic change.


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1 year ago

Added sounds. If you attack a non-empty cell, the alarm will sound in addition to the attack sound.


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10 months ago

Is the Defold Engine the engine you made for your game?

No, i know too little to create my own game engine


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1 year ago

Now I can play without mouse! I've also added tools descriptions and deleted attacks descriptions. I've deleted the mem label because it was showing false info and moved the fps label.


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10 months ago

Irredeamable rating

Disclaimer: all of the below are my subjective opinion and it may not match yours

Hi there!

Day before yesterday i completed Irredeamable and i want to rate this game according to 5 criteria: plot, gameplay, control, graphics, audio. So make yourself comfortable, and i'll start.

Plot

Unfortunately i've missed a lot of the plot due to an issue i'll get to later. But based on what i've not missed, i can say the game has the deep plot and dialogue.

Rating: 10/10

Gameplay

Gameplay: fight enemies (including bosses). And everything seems to be fine: there are a lot of weapons and enemies.

But there are 2 issues:

Why must i fight enemies? After all i can just run past them

Bosses of too different difficulty levels:

Some are very hard. It isn't bad but still.

Some i can defeat by cunning: just climb higher and shoot them with stormbolt (machine gun)

Rating: 8/10

Control

Classic control type:

Move: arrows

Jump: Z

Attack: X

Weapon swap: C

Heal: V

Interact: Up

Or:

Move: WASD

Jump: Space

Attack: Left button

Weapon swap: Right button

Heal: Wheel

Interact: E

And also:

Open almanac/skip dialogue: Enter

Open sub-menu (in the almanac)/continue dialogue: Z

But there are also some issues:

Where does it say i can continue dialogue by pressing Z? And this is the main reason why i've missed a lot of the plot (because of it i just skipped most of dialogues)

Where does it say i can open sub-menu in the almanac by pressing Z? This is the 2nd reason of that i've written above

Due to the inconvenient button placement (weapon swap button is located between attack and heal) often i swap weapon by accident (this reeeeeally bothers me)

Rating: 7/10

Graphics

Nice high-pixel graphics

Rating: 10/10

Audio

Good sounds and well chosen background music

Note: audio are mostly not owner by the developer

Rating: 10/10

Total

Irredeamable is a nice game but there are issues with controls and gameplay (but the latter is on the player's conscience)

Final rating: 9/10

Developer: @blackblooms

Game:

Spoiler

My favorite boss is Robber King because he isn't too hard but not too easy either: You must shoot him with stormbolt but at the same time dodge his bullets. You can defeat him the first time (if you has a strategy). And his track is my favorite track from this game.


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1 year ago

War & Economy has pre-beta released!

Now it's available on itch.io. Pre-beta because i'm going to release a beta version on Google Play/Steam in the future


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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