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More Posts from Etreageometrievariable and Others

THE WHOLE MAP

THE WHOLE MAP

How much of your map you draw depends on you and your story. Start with what is important to the story and when you have time, you can draw maps for other places as well.

When you draw the main area, whether it be an island, a whole country, or just part of a country, start with the outline and geography. Draw the main borders, add some geography, and figure out its climate based on its position. I would suggest drawing borders within an area after drawing the geography, as rivers are often used as borders and they can help give your world a more natural look.

If you’re making up the whole world with all its land masses and whatnot, I would suggest creating one giant landmass, cutting it up, moving the pieces around a bit, and then adding and taking away some coastal lands to change the shape a bit.

When focusing on an area and with a story in which characters travel, it’s a good idea to figure out the distance so you know how far and how long your characters need to travel. To do this, compare the map to a real-world map and come up with a conversion for distance (ex: 1 inch = 15 miles).

If you have trouble coming up with borders, coastlines, rivers, mountain ranges, and other geographical and political locations, grab some maps or an atlas and trace small parts of real world places for your map. Put them all together and you’ve got a whole new world.

Stuff to Include:

Compass rose

Names of geographical places

Symbols to represent settlements

Bodies of water

Geographical places such as mountains and deserts

Important major roads

A legend for these symbols

The trail that your characters travel on

SETTLEMENTS:

If there are important settlements in your story, it’s a good idea to make a map for your own reference. Some settlements are (in order of smallest to largest): hamlets, villages, towns, and cities. Of course there are other settlements, but the terms used and what they mean vary by region.

Before you make your map, you should consider the following:

What is the population? How many people make up a village or a city is up to you and it should reflect the population and the population density of the fictional region you’re writing in.

Where is it located? The first permanent settlements started small and sprung into cities while farms and villages popped up around them. These settlements were also near water and other resources, which brings us to the age:

How old is it? The oldest settlements will be near water no matter how much technology is available in the time period you’re writing in. Older settlements were not built with the technology needed to transport water to far places. How old a settlement is will also affect the architecture and the artifacts and structures found nearby.

What is the layout? Newer settlements will typically have an organized layout based on the geography around the settlement. Older settlements may be organized as well, but are more likely to have roads built around permanent dwellings and buildings rather than the other way around. If your settlement is organized, build the roads first. If it’s not, mark structures first and build the roads around them.

Roads & Buildings:

Like mentioned above, the layout of your settlement depends on geography, roads, and structures.

It would be best to start with the geography, such as hills, bodies of water, and forests. Once you have the general geography of the settlement, you can either put the roads down or the structures.

Organized settlements should start with major roads. How many you have depends on the population size. If there are only a few hundred people in the settlement, there may only be one or two main roads with several minor roads. The main road should lead people to important areas of a settlement, such as a government building, the roads out of the settlement, and other non-residential buildings or structures. However, there can still be residential dwellings. The minor roads should come off the main road(s) can lead to anywhere from residences to parks. To differentiate between the main roads and minors roads, draw the main roads as thicker lines.

Unorganized settlements usually, but not always, start with the structures and without a plan of what this settlement will develop into. While organized and pre-planned settlements are more likely to cut into geographical areas rather than work around them. If your settlement has less grid-like roads and more random placements, start by placing all the structures of your town before drawing the roads.

These types of settlements will still have some type of structure. For example, non-residential buildings tend to be in one area with the occasional stay building. This is usually where a main road ends up. Residential buildings are more random. How far apart they are depends on the type of settlement and what the people at that residence do. Farmers will have more land while those who don’t work off the land or who work outside of their home may or may not have smaller properties.

Draw the oldest roads in unorganized settlements first. The oldest roads usually end up being major roads whether they are straight or curved. The minor roads will go next or there may be no minor roads at all.

Now you have to name your roads and buildings. You don’t have to name all of them, but it can help for reference and it can help build your world.

If you are building a city rather than a smaller dwelling, there are more tips for that here.

GEOGRAPHY:

Climates and Ecosystems:

World Climate Zones

World Biomes

Tundra

Tundra Biome

Taiga

Grasslands

Grassland Biome

Chaparral

Savanna

The Mediterranean Biome

Forests:

Deciduous Forest Biome

Forestry Terms

Tropical Rain Forests

Temperate Forest

Forest Biome Regions

The Forest Biome

Sand:

Deserts

Anatomy of a Beach

Types of Dunes

Desert Biome

The Formation of Deserts

How Are Deserts Made?

Where Are Deserts Found?

Caves:

Caves

Cave Terms

Sea Caves

Solution Caves

Volcanoes:

Anatomy of a Volcano

How Volcanoes Work

Water:

Waterfall Classification

River Anatomy

Anatomy of a River

How Rivers Are Formed Animation

Freshwater Biome

Marine Biome

Lake Origins

Water Geography

Mountains:

How Mountains are Formed

Mountain Ranges

The Alpine Biome

Alpine

More:

Nations and Culture 2.1: Giving Land a Face

Fantasy World Maps

Glossary of Geography Terms

Fantasy Map Photoshop Resources

Fantasy Map Brushes

3D-printed Prosthetic Costs Way Less Than Other Alternatives
3D-printed Prosthetic Costs Way Less Than Other Alternatives
3D-printed Prosthetic Costs Way Less Than Other Alternatives
3D-printed Prosthetic Costs Way Less Than Other Alternatives
3D-printed Prosthetic Costs Way Less Than Other Alternatives
3D-printed Prosthetic Costs Way Less Than Other Alternatives
3D-printed Prosthetic Costs Way Less Than Other Alternatives

3D-printed prosthetic costs way less than other alternatives

Video

apparently, evangelical cartoonist Jack Chick passed away last night

let us remember him by taking a moment to laugh once again at this classic

Apparently, Evangelical Cartoonist Jack Chick Passed Away Last Night
INKTOBER Day 14!
INKTOBER Day 14!
INKTOBER Day 14!

INKTOBER Day 14!

The world of Airth. Literally torn apart by an ancient war between the gods who created it, Airth is divided into 4 sections: 1. the Stratos, a chain of islands high in the sky where the Sylph people live 2. The Rimland, a massive ring of continents and giant islands where Most of the inhabitants of Airth live. Wake lives here. 3. The Abyss, a stretch of atmosphere filled with incredible cloud formations and tiny floating islands. Limberg and Grimm are from here. 4. The Core, an ocean covered rocky sphere filled with colossal caves. The Tengru, monsters and beasts, and the Dark Lord live down here.

There is a prophecy that the Dark Lord will regain his power and destroy what’s left of Airth to start a new planet with him as ruler. The only thing that can stop him is the Star Seed. It is the key to making Airth whole again and destroying the darkness forever. But is the Star Seed only a myth?

#inktober #inktober2015 #SkyHeartComic

#flâner episode 1 From #strollingseries  Gaëlle & Christelle Talked About Black French Culture, “bande
#flâner episode 1 From #strollingseries  Gaëlle & Christelle Talked About Black French Culture, “bande
#flâner episode 1 From #strollingseries  Gaëlle & Christelle Talked About Black French Culture, “bande
#flâner episode 1 From #strollingseries  Gaëlle & Christelle Talked About Black French Culture, “bande
#flâner episode 1 From #strollingseries  Gaëlle & Christelle Talked About Black French Culture, “bande
#flâner episode 1 From #strollingseries  Gaëlle & Christelle Talked About Black French Culture, “bande

#flâner episode 1 from #strollingseries  gaëlle & christelle talked about black french culture, “bande de filles”, afrofuturism, fatou, sisterhood & more

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A Note Handed To The Men Guarding A Prisoner We Were Trying To Free…

A note handed to the men guarding a prisoner we were trying to free…

Amen 🙏🙏🙏
Amen 🙏🙏🙏
Amen 🙏🙏🙏
Amen 🙏🙏🙏

amen 🙏🙏🙏

ATTENTION: Femcon 2015 Is A Scam. Some Users On 4chan Decided To Create A Fake Convention In Order To
ATTENTION: Femcon 2015 Is A Scam. Some Users On 4chan Decided To Create A Fake Convention In Order To
ATTENTION: Femcon 2015 Is A Scam. Some Users On 4chan Decided To Create A Fake Convention In Order To
ATTENTION: Femcon 2015 Is A Scam. Some Users On 4chan Decided To Create A Fake Convention In Order To

ATTENTION: Femcon 2015 is a scam. Some users on 4chan decided to create a fake convention in order to scam feminists out of their money. Please, don’t fall for this, and help spread the word if you can. Here is a link to some screenshots from their chat: http://imgur.com/a/2e0kU

That’s Faery glen, in Scotland!

etreageometrievariable - Être à géométrie variable

Representation MATTERS!

More Work Done For Paizos Pathfinder
More Work Done For Paizos Pathfinder

More work done for Paizos Pathfinder

etreageometrievariable - Être à géométrie variable
Être à géométrie variable

Yet another geeky guy on the internet of Things. Plot-twist: is actually a feminist, expect some reblogs.

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