I Saw Your Devlog And I Adored It! I Can't Wait To Play Your Game Someday ^_^

I saw your devlog and I adored it! I can't wait to play your game someday ^_^

Thanks! I liked your devlog for Expiration Date, good luck with development!

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More Posts from Alkaliii and Others

10 months ago

Camera Zone

Made this invisible trigger to move the camera around. All it does is tell my camera to focus on a new position and has settings to create a new focus point between the player and a defined position around the trigger. The transition could use some work tho haha.


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1 year ago

Pause Menu

I kinda of want to tweak it a little, don't mind the placeholder icons lol. As for what I've been doing up until now. I was working on this back in March and uh since then I've been tweaking the game here and there. As for the lack of posts... I just got lazy I guess.


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1 year ago

Inventory UI

I did get to implementing it before porting the game over, but I realized the box to the right of the list could probably look a bit better, so it needs some tweaks. As I mentioned earlier I decided to port the game to Godot 4 which I thought would be fine since the project is mostly art and not much code. But then Godot failed to convert the old project. I still believed it would be fine since there was only a handful of features in the game anyway and it wouldn't take too long to rewrite them from scratch. Plus I could just look at my old code. Then I started the rewrite and... rewriting code is really boring


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1 month ago

Party Management

Party Management

While you can do some light management in other places, this is a menu dedicated to tweaking your party. The design was inspired by Final Fantasy Tactics and it works for the most part haha. It's been a while since I posted! This game has a Steam page now which you can find here -> https://store.steampowered.com/app/3163190


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1 month ago

Swords focused roguelike

Swords Focused Roguelike
Swords Focused Roguelike
Swords Focused Roguelike
Swords Focused Roguelike
1 year ago

Terrain

So walking around a flat world is fine, but my game is isometric so having terrain feels like a must. too bad it's a pain in the ass to implement. I spent months on this and in the end, it wasn't good enough. It wouldn't play well with other props like trees well, The player could glitch it out and clip through it, render order and collision was abhorrent and it couldn't stack on top of itself. I'll be honest the whole reason for why I switched to 3D in the Godot 4 version of the game is because a fake z axis in 2D isn't very fun to implement.

Some of the collision shapes I had to setup

Terrain
Terrain
Terrain

I drew them out so I could turn them into tiles for the tileset

Terrain
Terrain
Terrain
Terrain

Anyway, word of advice to anyone who wants to make an isometric game, make a 3D game that looks 2D not the other way around.


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1 year ago

Damage Popups

The whole point is to provide context on what important modifiers might have applied to the damage. I've overhauled the battle system a bit since so they don't look like this anymore but yea progress...


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2 years ago

May 7, 2022

trapped chests, I want to also have a teleport chest but I need to add additional zones to implement and test that, which requires me to save the state of the scene or area streaming. Yea... I have a lot of work to do.


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2 years ago

Overworld VFX

Overworld VFX

might get rid of the half circle on the bottom.


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  • howdyriceball
    howdyriceball liked this · 10 months ago
  • alkaliii
    alkaliii reblogged this · 10 months ago
alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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