Super Annoying Lag Bug

Super annoying lag bug

So this is a bug I've had for awhile, and thanks to level switching, I know it's sorta localized to scenes. But it has nothing to do with scene contents. I ended up porting the game without figuring out why it happened, I'm trying really hard to keep my code clean to avoid replicating it again lol.

More Posts from Alkaliii and Others

1 year ago

More Terrain Stuff

More Terrain Stuff
More Terrain Stuff
More Terrain Stuff
More Terrain Stuff

More models I ended up scrapping. 3D modelling is very tuff.


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2 years ago

Mar 2, 2022

Mar 2, 2022
Mar 2, 2022
Mar 2, 2022

If twitter dies and I didn't punt everything over in time, just know that I post everything on discord first. If discord or my hard drive dies, that's when I'm screwed (I really should back up the project tonight or something)


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9 months ago
Drawings
Drawings
Drawings
Drawings
Drawings

drawings

2 years ago

What makes you passionate enough to decide to keep working on your game?

I really want to play my own game. Making all the art for it while frustrating is still enjoyable. Maybe a tiny bit of sink cost fallacy.


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2 years ago

Feb 22, 2021

Feb 22, 2021

Time to begin a shit ton of reposting. The title is the date of the original post. If you don't want to wait for it to appear here you can try and find my Twitter. No, I will not link it for you lazy bum. I will link discord tho


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2 years ago

Mar 12, 2022

Mar 12, 2022
Mar 12, 2022

not gonna lie I think I started to code a bit again in march... Thats good, I was convinced I wasted a year churning up ideas.


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2 years ago

Feb 28, 2022

Feb 28, 2022
Feb 28, 2022
Feb 28, 2022

Enemy design is delightful, but it's better if I come up with a story first... did you know writing is hard? I literally have to learn everything when it comes to this and it's nuts that some of it was actually taught in school but I didn't listen.


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9 months ago

NPC scripts

Don't mind me, just stress-testing to see if my NPCs can survive a morsel of the shenanigans players might pull. With some work I got it to fall through the floor but I'm unsure if my failsafe worked properly so I think I need to bully test it a bit more...


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2 years ago

Jul 21, 2021

Actual turns + new active indicator.


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  • thatspacepirate
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alkaliii - pearlessential
pearlessential

A blog for a game about a rather peculiar exam. Made in Godot Engine!

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