I know art is iterative but damn.
I'm way happier with these tho... sadly animating them might be out of my skill set haha. I might figure it out one day
Math is really important in game development. I'm trying to organize my battle scene similarly to how it's done in a PSP game known as Grand Knights History. My version is a bit rough, to say the least... Is it just me or does it feel like the UI on the bottom is sticky?
I really want to use this feature for puzzles, but I can't think of a good one lol. Maybe I'll just make objects that do something when you yeet them.
This was a quick and dirty test but, it was the best I could do. 2D VFX is really hard if you don't want to draw every frame and you don't know how to use shader graph shiz and whatever. I hope I can do better in the future, but uh technically I'm future me and I haven't touched VFX since...
So my dialogue scripts used to be JSON since the initial tutorials and resources I found suggested it. For some reason, I thought writing my own Yarnspinner-like system would be better, so I did that. Now my dialogue scripts are written as plain text. The tool in the video above lets me write and see changes in the actual game UI. All in all it's incredibly jank.
Pretty minor, the inventory backend was the harder more impressive part. I really need to work on animations for lifting objects lol
Slowly putting it together... It's just undergoing a few hiccups, totally not bugs arising from my janky programming skills
some art stuff, this more or less has caught the blog up with my posts on Twitter. Time to say goodbye to daily posts, and hello to inactivity!
idk if you've noticed but like I queued up all these posts so my page could run itself for awhile. I've noticed that my blog's current theme only makes the videos look super nice but the images are displayed too small and it kinda ruins the aesthetic tbh
oh yea I guess I should add this is showcasing battler selection. it's pretty fancy.
A blog for a game about a rather peculiar exam. Made in Godot Engine!
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