Tbh The Most Unrealistic Thing In Harry Potter Is When Mrs Weasley In The First Book Asks “now What’s

tbh the most unrealistic thing in harry potter is when mrs weasley in the first book asks “now what’s the platform number?”

like this woman has been going to that school for seven years and then dropped kids off on the same place for nearly ten like why on earth would she forget the platform number

More Posts from Alianora-of-toure-on-marsh and Others

My favorite thing ever is how Ron just sent Charlie a random letter like “hey yo there’s an illegal dragon at hogwarts, could you come and smuggle it out of here, please?” and Charlie was just like “yeah sure, I’ll trespass into the castle and steal a dangerous magical creature, of course, lemme just hit up my friends”


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SOUND: Https://www.ruspeach.com/en/news/6077/ Каждое утро - это шанс начать жизнь

SOUND: https://www.ruspeach.com/en/news/6077/ Каждое утро - это шанс начать жизнь заново. Every morning is a chance to start life over. утро [ùtra] - morning начинать [nachinàt’] - to start жизнь [zhìzn’] - life www.ruspeach.com


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one thing i think is interesting, as someone who basically grew up playing video games non-stop, is how some types of video game just don’t gel with people 

like, it’s easy to forget that, even though i’m pretty bad at most games, that my skill at handling video games is definitely “above average.” as much as i hate to put it like this, i’d say my experience level is at “expert” solely because I can pick up any game controller and understand how to use it with no additional training. 

a friend of mine on twitter posted a video of him stuck on a part of samus returns. the tutorial area where it teaches you how to ledge-grab. the video is of him jumping against the wall, doing everything but grabbing the ledge, and him getting frustrated 

i’ve been playing games all my life, so i’d naturally intuit that i should jump towards the ledge to see what happens 

but he doesn’t do that.

it’s kinda making me realize that as games are becoming more complex and controllers are getting more buttons, games are being designed more and more for people who already know how to play them and not people with little to no base understanding of the types of games they’re playing 

so that’s got me thinking: should video games assume that you have zero base knowledge of video games and try to teach you from there? should Metroid: Samus Returns assume that you already know how to play a Metroid game and base its tutorial around that, or should it assume that you’ve never even played Mario before? 

it’s got me thinking about that Cuphead video again. you know the one. to anyone with a lot of experience with video games, especially 2D ones, we would naturally intuit that one part of the tutorial to require a jump and a dash at the same time.

but most people lack that experience and that learned intuition and might struggle with that, and that’s something a lot of people forget to consider. 

it reminds me a bit of the “land of Punt” that I read about in this Tumblr post. Egypt had this big trading partner back in the day called Punt and they wrote down everything about it except where it was, because who doesn’t know where Punt is? and now, we have no idea where it was, because everyone in Egypt assumed everyone else knew.

take that same line of thinking with games: “who doesn’t know how to play a 2D platform game?” nobody takes in to consideration the fact that somebody might not know how to play a 2D game on a base level, because that style of gameplay is thoroughly ingrained in to the minds of the majority of gamers. and then the Cuphead situation happens.

the point of this post isn’t to make fun of anybody, but to ask everyone to step back for a second and consider that things that they might not normally consider. as weird as it is to think about for people that grew up playing video games, anyone who can pick up a controller with thirty buttons on it and not get intimidated is actually operating at an expert level. if you pick up a playstation or an Xbox controller and your thumbs naturally land on the face buttons and the analog stick and your index fingers naturally land on the trigger buttons, that is because you are an expert at operating a complex piece of machinery. you have a lifetime of experience using this piece of equipment, and assuming that your skill level is the base line is a problem.

that assumption is rapidly becoming a problem as games become more complex. it’s something that should be considered when talking about games going forward. games should be accessible, but it’s reaching a point where even Nintendo games are assuming certain levels of skill without teaching the player the absolute basics. basics like “what is an analog stick” and “where should my fingers even be on this controller right now.” 

basically what i’m saying is that games are becoming too complex for new players to reasonably get in to and are starting to assume skill levels higher than what should be considered the base line. it’s becoming a legitimate problem that shouldn’t be laughed at and disregarded. it’s very easy to forget that thing things YOU know aren’t known by everyone and that idea should be taken in to consideration when talking about video games. 


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Izuku and Ochako for the palette swap?

Izuku And Ochako For The Palette Swap?

OH BUT THIS WORKS SO WELL...


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Being A Nature Photographer Seems Great, Maybe I Should Try…
Being A Nature Photographer Seems Great, Maybe I Should Try…
Being A Nature Photographer Seems Great, Maybe I Should Try…
Being A Nature Photographer Seems Great, Maybe I Should Try…
Being A Nature Photographer Seems Great, Maybe I Should Try…
Being A Nature Photographer Seems Great, Maybe I Should Try…
Being A Nature Photographer Seems Great, Maybe I Should Try…
Being A Nature Photographer Seems Great, Maybe I Should Try…
Being A Nature Photographer Seems Great, Maybe I Should Try…
Being A Nature Photographer Seems Great, Maybe I Should Try…

Being a nature photographer seems great, maybe I should try…

Being A Nature Photographer Seems Great, Maybe I Should Try…

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picking RPG clothes based on maxing stats instead of whether they match or not


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I Get Where You’re Coming From, But–

I get where you’re coming from, but–

As a biologist– no, you don’t! I think that’s a pretty common misunderstanding of how “reality” works. We’re humans–we’re built to categorize and generalize and simplify and this helps us function efficiently, make predictions, and communicate about abstract concepts or experiences.

But the world itself pretty much never falls into clean-edged categories because that’s not how things evolve. That’s not how natural, complex, multi-faceted processes *happen.* The concept of species is an artificial construct with a basis in biology. (Look up “ring species” for an awesome example!) The concept of “genes” is an artificial construct with a basis in biology that helps us talk about concepts. (Have you ever seen a scientist try to create an inclusive, concrete definition for what a “gene” is? It’s hilarious.)

Heck, the concept of *colors* is an artificial construct with a basis in biology. What’s red? What’s not red? When does red start being purple? How does pink fit into the picture?

I totally get why saying “let’s just not worry about the reality of gender and let everybody do what they want” is appealing! It appeals to me. I think it would work really well for a lot of people.

But the *issue* with saying that gender is 100% socially constructed is that it harmfully erases the experiences of trans people that experience non-social dysphoria (such as body dysphoria). I have straight up seen trans people shouted down about their own lived experiences and trauma over this; it’s not cool.

To be clear, I am using “gender” to describe the internal sense of “what I am” as distinct from “gender ROLES” (socially constructed) and “sex” (also kind of fuzzy-edged, but more related to chromosomes and phenotype).

Saying “gender is 100% socially constructed” also erases the experiences of non-trans people who have a strong internal instinct of “I am this”, although at least in those it is less likely to cause harm so much as to just clash hard with their ability to accept your logic.

One reason we know gender is not entirely socially constructed is that people raised as the “wrong” gender are statistically very likely to have a lot of psychological issues, even if they don’t know they are being raised “wrong.” (An example: x)

Another reason we know that gender is not entirely socially constructed is that most animal species we study exhibit a “sense of what sex they are” that is DISTINCT from their “sex” and can be manipulated genetically, chemically, and environmentally. The more complex these systems get, the more room you have for lots of variation, creating a whole spectrum of ways for both gender and sex to manifest and interrelate.

And humans are even more complex, because we have the ability to think consciously about our sense of self and our sense of other people’s selves! But there is definitely a root for all of these (and even why so many people feel so very STRONGLY about this topic) somewhere, partially, in our biology.

Doesn’t mean we don’t have a shit-ton of work to do educating people and creating a better, more inclusive society.


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My emotions are valid*

*valid does not mean healthy, or good, or to be privileged above common sense and kindness


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The power of layers and layer modes


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